changelog
- Fri, 06 May 2016 04:39:45 -0600
- by glitchvid [Fri, 06 May 2016 04:39:45 -0600] rev 69
- - Add light in generator basement
- Remove vestigial arch geo
- Cable material change
- Fri, 06 May 2016 01:21:38 -0600
- by glitchvid [Fri, 06 May 2016 01:21:38 -0600] rev 68
- - Modify generator border
- Fix wire effects
- Lightmap modifications
- Fri, 06 May 2016 00:47:18 -0600
- by glitchvid [Fri, 06 May 2016 00:47:18 -0600] rev 67
- - Compile
- Thu, 05 May 2016 20:21:58 -0600
- by glitchvid [Thu, 05 May 2016 20:21:58 -0600] rev 66
- - Change generator room light type
From top-down blue, to wall hung white
- Adjust generator room light falloffs
- Add wire
- Adjust basement ligh colors
- Modify tile materials on floor
- Wed, 04 May 2016 01:46:36 -0600
- by glitchvid [Wed, 04 May 2016 01:46:36 -0600] rev 65
- - Add lightest cube
- Thu, 28 Apr 2016 19:12:06 -0600
- by glitchvid [Thu, 28 Apr 2016 19:12:06 -0600] rev 64
- - Add ambient_generic for generators
- Tue, 26 Apr 2016 23:06:49 -0600
- by glitchvid [Tue, 26 Apr 2016 23:06:49 -0600] rev 63
- - Compile
- Tue, 26 Apr 2016 19:09:50 -0600
- by glitchvid [Tue, 26 Apr 2016 19:09:50 -0600] rev 62
- - Unhide
- Tue, 26 Apr 2016 18:55:58 -0600
- by glitchvid [Tue, 26 Apr 2016 18:55:58 -0600] rev 61
- - Fix generator room curved wall
No longer seperate arch piece
- Tue, 26 Apr 2016 13:13:26 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:26 -0600] rev 60
- Added tag Compile 58 for changeset 945f872821a5
- Tue, 26 Apr 2016 13:13:09 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:09 -0600] rev 59
- - Compiled
- Tue, 26 Apr 2016 12:28:22 -0600
- by glitchvid [Tue, 26 Apr 2016 12:28:22 -0600] rev 58
- - Unhide tools
- Tue, 26 Apr 2016 12:25:29 -0600
- by glitchvid [Tue, 26 Apr 2016 12:25:29 -0600] rev 57
- - Rename Map
- Tue, 26 Apr 2016 12:23:41 -0600
- by glitchvid [Tue, 26 Apr 2016 12:23:41 -0600] rev 56
- - Add basement detail
- Add rails
- Tue, 26 Apr 2016 09:50:27 -0600
- by glitchvid [Tue, 26 Apr 2016 09:50:27 -0600] rev 55
- - Add detail in generator room
- Add nodes
- Add TTT weapons
- Sat, 23 Apr 2016 18:18:39 -0600
- by glitchvid [Sat, 23 Apr 2016 18:18:39 -0600] rev 54
- - Replace EP2 props with CSS ones
- Sat, 23 Apr 2016 15:44:20 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:20 -0600] rev 53
- Added tag Compile 51 for changeset 73a9c33c3c81
- Sat, 23 Apr 2016 15:44:07 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:07 -0600] rev 52
- - Compile
- Sat, 23 Apr 2016 14:05:45 -0600
- by glitchvid [Sat, 23 Apr 2016 14:05:45 -0600] rev 51
- - Add player spawns
- Add ttt weapons
- Replace legacy textures
- Fri, 22 Apr 2016 09:43:29 -0600
- by glitchvid [Fri, 22 Apr 2016 09:43:29 -0600] rev 50
- Added tag Compile 48 for changeset 7011f33076e1
- Fri, 22 Apr 2016 09:42:52 -0600
- by glitchvid [Fri, 22 Apr 2016 09:42:52 -0600] rev 49
- - Compiled
- Fri, 22 Apr 2016 08:43:22 -0600
- by glitchvid [Fri, 22 Apr 2016 08:43:22 -0600] rev 48
- - Add large office desks
- Fri, 22 Apr 2016 08:18:09 -0600
- by glitchvid [Fri, 22 Apr 2016 08:18:09 -0600] rev 47
- - Add upper hallway stairset
- Fri, 22 Apr 2016 06:51:25 -0600
- by glitchvid [Fri, 22 Apr 2016 06:51:25 -0600] rev 46
- - Compile 45
- Further generator room detailing
- Fri, 22 Apr 2016 05:37:24 -0600
- by glitchvid [Fri, 22 Apr 2016 05:37:24 -0600] rev 45
- - Begin pass on generator room
- Add soundscapes
- Fri, 22 Apr 2016 03:33:17 -0600
- by glitchvid [Fri, 22 Apr 2016 03:33:17 -0600] rev 44
- - Switch grass material to one included in foreguard content
- Fri, 22 Apr 2016 02:58:23 -0600
- by glitchvid [Fri, 22 Apr 2016 02:58:23 -0600] rev 43
- - Fix m16 prefab to correct ammo
- Change a light diffuser func_detail (To make overlays work again)
- Remove weapon prefabs, relocated a 'zoo' in generator room
- Fri, 22 Apr 2016 02:34:59 -0600
- by glitchvid [Fri, 22 Apr 2016 02:34:59 -0600] rev 42
- - Add triggerpush