changelog
- Fri, 18 Nov 2016 15:56:29 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 18 Nov 2016 15:56:29 -0700] rev 171
- - Include devshots file
- Fri, 28 Oct 2016 14:49:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 14:49:47 -0600] rev 170
- - Increment TTT text version
- Fix ttt_npcsniper regression (wasn't firing through glass)
- Move ttt_npcsniper and 'setup' into skybox aligned position
- Modify outside viscluster
- Change skybox floor texture to prevent GI glow
- Fri, 28 Oct 2016 04:26:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 04:26:40 -0600] rev 169
- - Increment TTT text version
- Update .hgignore to ignore mdl and exported files
- Thu, 27 Oct 2016 16:07:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Oct 2016 16:07:56 -0600] rev 168
- - Fix 3d skybox shadowing whole map
Deleted extra sky_camera
- Visgroup skybox items
- Turn skybox items into func_ items
- Clean up skybox brushwork
- Add skybox fog
- Wed, 26 Oct 2016 00:47:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 26 Oct 2016 00:47:12 -0600] rev 167
- - Fix major map lighting bug
- Tue, 25 Oct 2016 18:38:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 18:38:27 -0600] rev 166
- - Add skybox
- Optimization
- Tue, 25 Oct 2016 01:09:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 01:09:39 -0600] rev 165
- - Add materials to empty cubes
- Add vent models to 'exit' sign area
- Remove collison for 'exit' sign area door
- Modify basement soundscapes
- Unify func_details in auditorium
- Clean up outside stone fence
- Remove large art with lights in auditorium
- Make lower glass pane func_breakable
- Seal off round-corner windows
- Increment TTT text version
- Fix inconsistant outside grass lplanter level
- Fix soundscape in round-office area