changelog
- Fri, 22 Apr 2016 09:42:52 -0600
- by glitchvid [Fri, 22 Apr 2016 09:42:52 -0600] rev 49
- - Compiled
- Fri, 22 Apr 2016 08:43:22 -0600
- by glitchvid [Fri, 22 Apr 2016 08:43:22 -0600] rev 48
- - Add large office desks
- Fri, 22 Apr 2016 08:18:09 -0600
- by glitchvid [Fri, 22 Apr 2016 08:18:09 -0600] rev 47
- - Add upper hallway stairset
- Fri, 22 Apr 2016 06:51:25 -0600
- by glitchvid [Fri, 22 Apr 2016 06:51:25 -0600] rev 46
- - Compile 45
- Further generator room detailing
- Fri, 22 Apr 2016 05:37:24 -0600
- by glitchvid [Fri, 22 Apr 2016 05:37:24 -0600] rev 45
- - Begin pass on generator room
- Add soundscapes
- Fri, 22 Apr 2016 03:33:17 -0600
- by glitchvid [Fri, 22 Apr 2016 03:33:17 -0600] rev 44
- - Switch grass material to one included in foreguard content
- Fri, 22 Apr 2016 02:58:23 -0600
- by glitchvid [Fri, 22 Apr 2016 02:58:23 -0600] rev 43
- - Fix m16 prefab to correct ammo
- Change a light diffuser func_detail (To make overlays work again)
- Remove weapon prefabs, relocated a 'zoo' in generator room
- Fri, 22 Apr 2016 02:34:59 -0600
- by glitchvid [Fri, 22 Apr 2016 02:34:59 -0600] rev 42
- - Add triggerpush
- Fri, 22 Apr 2016 01:03:08 -0600
- by glitchvid [Fri, 22 Apr 2016 01:03:08 -0600] rev 41
- - Update prefabs
- Add tag Compile 39 for changeset 8c84eb198b83
- Fri, 22 Apr 2016 01:02:57 -0600
- by glitchvid [Fri, 22 Apr 2016 01:02:57 -0600] rev 40
- - Compile 39
- Thu, 21 Apr 2016 23:58:04 -0600
- by glitchvid [Thu, 21 Apr 2016 23:58:04 -0600] rev 39
- - Make railbrackets non-solid
Looking to fix, qphysics should ignore, vphysics shouldn't.
- Thu, 21 Apr 2016 23:39:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:39:36 -0600] rev 38
- - Fix looping sound on ambient generic
- Thu, 21 Apr 2016 23:36:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:36:36 -0600] rev 37
- - Add TTT weapons
- TTT Visgroups
- Add TTT Prefabs
- Thu, 21 Apr 2016 12:17:49 -0600
- by glitchvid [Thu, 21 Apr 2016 12:17:49 -0600] rev 36
- - Replace info_player_start with info_player_deathmatch
- Thu, 21 Apr 2016 12:16:08 -0600
- by glitchvid [Thu, 21 Apr 2016 12:16:08 -0600] rev 35
- - Compile 33
- Thu, 21 Apr 2016 11:16:22 -0600
- by glitchvid [Thu, 21 Apr 2016 11:16:22 -0600] rev 34
- - Logic fixes
- Add sculpture pond steps
- Thu, 21 Apr 2016 10:53:04 -0600
- by glitchvid [Thu, 21 Apr 2016 10:53:04 -0600] rev 33
- - Update glass materials
Now uses packaged foreguard content materials.
- Thu, 21 Apr 2016 10:36:22 -0600
- by glitchvid [Thu, 21 Apr 2016 10:36:22 -0600] rev 32
- - Add TTT-specific entities
- Thu, 21 Apr 2016 07:52:23 -0600
- by glitchvid [Thu, 21 Apr 2016 07:52:23 -0600] rev 31
- - Add basement 'laser' trap
- Add basement 'steam' trap
- Thu, 21 Apr 2016 04:23:45 -0600
- by glitchvid [Thu, 21 Apr 2016 04:23:45 -0600] rev 30
- - Hint and Areaportal optimization
- Add basement clutter
- Add basement ragdoll colliders
- Fix glasswall break logic
- Thu, 21 Apr 2016 01:55:23 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:23 -0600] rev 29
- - Add ceilingtile ropes
- Add tag Compile 27 for changeset b99b03d5b863
- Thu, 21 Apr 2016 01:55:09 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:09 -0600] rev 28
- - Compile ver 27
- Thu, 21 Apr 2016 00:45:01 -0600
- by glitchvid [Thu, 21 Apr 2016 00:45:01 -0600] rev 27
- - Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes
- Wed, 20 Apr 2016 20:54:48 -0600
- by glitchvid [Wed, 20 Apr 2016 20:54:48 -0600] rev 26
- - Add lower light