changelog
- Mon, 07 Mar 2016 20:42:31 -0700
- by glitchvid [Mon, 07 Mar 2016 20:42:31 -0700] rev 16
- * Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
- Sun, 06 Mar 2016 23:50:21 -0700
- by glitchvid [Sun, 06 Mar 2016 23:50:21 -0700] rev 15
- + New soundfoam models
+ Some cleanup
- Sun, 06 Mar 2016 17:15:22 -0700
- by glitchvid [Sun, 06 Mar 2016 17:15:22 -0700] rev 14
- * Included Compiled BSP
* VMF is effectively same
+ Compile Log from now on!
- Sat, 05 Mar 2016 17:41:27 -0700
- by glitchvid [Sat, 05 Mar 2016 17:41:27 -0700] rev 13
- + Soundproofing
+ Nodraw'd a lot of hidden surfaces
+ Set all plaster textures to world align and removed transform
! BSP File not updated
- Tue, 16 Feb 2016 03:39:59 -0700
- by glitchvid [Tue, 16 Feb 2016 03:39:59 -0700] rev 12
- + AI Nodes in basement
+ Modified light to be more compliemtnary
- Mon, 15 Feb 2016 16:30:04 -0700
- by glitchvid [Mon, 15 Feb 2016 16:30:04 -0700] rev 11
- + Playerclips
+ Hint Optimization
+ Blocked outside
- Thu, 04 Feb 2016 18:10:01 -0700
- by glitchvid [Thu, 04 Feb 2016 18:10:01 -0700] rev 10
- + New model desks implemented
~ Some fixes with sound
+ More detail in basement