changelog
- Sun, 24 Jul 2016 09:37:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 09:37:26 -0600] rev 136
- - Increase lightmap res near lights
- Change door in T-room path
- Add Damageowner to T-room hallway doors
- Sun, 24 Jul 2016 01:09:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Jul 2016 01:09:29 -0600] rev 135
- - Lower glass health
- Add lights
- Add sewer T-path
- Add areaportal in lobby door
- Reduce sniper trap time
- Sat, 23 Jul 2016 20:42:05 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 20:42:05 -0600] rev 134
- - Fix incorrectly rotated pole ends
- Fix non-vclip brush blocking tdoor 2
- Sat, 23 Jul 2016 10:55:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 10:55:39 -0600] rev 133
- - Fix incorrectly rotated pole ends
- Add cubemaps in a few areas
- Change soundscapes with automatic to general.concrete_quiet
- Sat, 23 Jul 2016 05:49:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 05:49:37 -0600] rev 132
- - Raise lightmap res on auditorum floor
- Change devtexture window pattern to plaster
- Sat, 23 Jul 2016 05:41:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 05:41:16 -0600] rev 131
- - Add rails to auditorium walkway
- Add faux art panels
- Bevel corners on braces
- Replace Rrerr sign geo
- Add lights on auditorum ceiling
- Add lights on auditorum braces
- Sat, 23 Jul 2016 00:53:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Jul 2016 00:53:21 -0600] rev 130
- - Fix Troom door 2 rotating wrong way
- Auditorum overhaul
Added columbs, new upper path
- Include log