changelog
- Wed, 26 Oct 2016 00:47:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 26 Oct 2016 00:47:12 -0600] rev 167
- - Fix major map lighting bug
- Tue, 25 Oct 2016 18:38:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 18:38:27 -0600] rev 166
- - Add skybox
- Optimization
- Tue, 25 Oct 2016 01:09:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 01:09:39 -0600] rev 165
- - Add materials to empty cubes
- Add vent models to 'exit' sign area
- Remove collison for 'exit' sign area door
- Modify basement soundscapes
- Unify func_details in auditorium
- Clean up outside stone fence
- Remove large art with lights in auditorium
- Make lower glass pane func_breakable
- Seal off round-corner windows
- Increment TTT text version
- Fix inconsistant outside grass lplanter level
- Fix soundscape in round-office area
- Fri, 14 Oct 2016 18:08:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Oct 2016 18:08:27 -0600] rev 164
- - Add clip to stairs
- Fix star clips
- Align nodraw to world
- Cubemap optimization
- Tue, 27 Sep 2016 21:14:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 21:14:52 -0600] rev 163
- - Update Tags
- Tue, 27 Sep 2016 04:33:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 04:33:50 -0600] rev 162
- - Add AI nodes
- Add art on upper floors
- Increment TTT text version
- Include log