changelog
- Thu, 21 Apr 2016 00:45:01 -0600
- by glitchvid [Thu, 21 Apr 2016 00:45:01 -0600] rev 27
- - Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes
- Wed, 20 Apr 2016 20:54:48 -0600
- by glitchvid [Wed, 20 Apr 2016 20:54:48 -0600] rev 26
- - Add lower light
- Wed, 20 Apr 2016 09:14:15 -0600
- by glitchvid [Wed, 20 Apr 2016 09:14:15 -0600] rev 25
- - Replace old benchmodels
Replaces modernbench01 models with modernbench02
- Sun, 17 Apr 2016 07:18:22 -0600
- by glitchvid [Sun, 17 Apr 2016 07:18:22 -0600] rev 24
- - Fix entdata
Map fixes
- Sun, 17 Apr 2016 06:45:08 -0600
- by glitchvid [Sun, 17 Apr 2016 06:45:08 -0600] rev 23
- - Add tags for compiles
- Sun, 17 Apr 2016 06:40:17 -0600
- by glitchvid [Sun, 17 Apr 2016 06:40:17 -0600] rev 22
- - Compile BSP from previous versions
Specifically from (01435d21ec61) and before.
- Sun, 17 Apr 2016 06:39:31 -0600
- by glitchvid [Sun, 17 Apr 2016 06:39:31 -0600] rev 21
- - Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)
- Sun, 17 Apr 2016 05:31:31 -0600
- by glitchvid [Sun, 17 Apr 2016 05:31:31 -0600] rev 20
- - Modify tonemap settings
Changed tonemap settings to make map appear brighter
Bloom also modified
- Add spotlight in statue hallway
- Visgroup modifications
- Add cubemaps
- Other misc. changes
- Sun, 17 Apr 2016 03:18:17 -0600
- by glitchvid [Sun, 17 Apr 2016 03:18:17 -0600] rev 19
- - Remove soundfoam models in showroom
Removes the tons of soundfoam in the showroom/auditorium with combined
versions added in foreguard content per - (bc542d8c3a39)
- Sat, 16 Apr 2016 03:45:40 -0600
- by glitchvid [Sat, 16 Apr 2016 03:45:40 -0600] rev 18
- - Revert mats on round corner office
Coincides with (9b6d6ab60575) on Foreguard Content repo
- Textdata optimization
Remove useless world transform and face align on tiling plaster textures