changelog
- Fri, 06 May 2016 01:21:38 -0600
- by glitchvid [Fri, 06 May 2016 01:21:38 -0600] rev 68
- - Modify generator border
- Fix wire effects
- Lightmap modifications
- Fri, 06 May 2016 00:47:18 -0600
- by glitchvid [Fri, 06 May 2016 00:47:18 -0600] rev 67
- - Compile
- Thu, 05 May 2016 20:21:58 -0600
- by glitchvid [Thu, 05 May 2016 20:21:58 -0600] rev 66
- - Change generator room light type
From top-down blue, to wall hung white
- Adjust generator room light falloffs
- Add wire
- Adjust basement ligh colors
- Modify tile materials on floor
- Wed, 04 May 2016 01:46:36 -0600
- by glitchvid [Wed, 04 May 2016 01:46:36 -0600] rev 65
- - Add lightest cube
- Thu, 28 Apr 2016 19:12:06 -0600
- by glitchvid [Thu, 28 Apr 2016 19:12:06 -0600] rev 64
- - Add ambient_generic for generators
- Tue, 26 Apr 2016 23:06:49 -0600
- by glitchvid [Tue, 26 Apr 2016 23:06:49 -0600] rev 63
- - Compile
- Tue, 26 Apr 2016 19:09:50 -0600
- by glitchvid [Tue, 26 Apr 2016 19:09:50 -0600] rev 62
- - Unhide
- Tue, 26 Apr 2016 18:55:58 -0600
- by glitchvid [Tue, 26 Apr 2016 18:55:58 -0600] rev 61
- - Fix generator room curved wall
No longer seperate arch piece
- Tue, 26 Apr 2016 13:13:26 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:26 -0600] rev 60
- Added tag Compile 58 for changeset 945f872821a5
- Tue, 26 Apr 2016 13:13:09 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:09 -0600] rev 59
- - Compiled
- Tue, 26 Apr 2016 12:28:22 -0600
- by glitchvid [Tue, 26 Apr 2016 12:28:22 -0600] rev 58
- - Unhide tools
- Tue, 26 Apr 2016 12:25:29 -0600
- by glitchvid [Tue, 26 Apr 2016 12:25:29 -0600] rev 57
- - Rename Map
- Tue, 26 Apr 2016 12:23:41 -0600
- by glitchvid [Tue, 26 Apr 2016 12:23:41 -0600] rev 56
- - Add basement detail
- Add rails
- Tue, 26 Apr 2016 09:50:27 -0600
- by glitchvid [Tue, 26 Apr 2016 09:50:27 -0600] rev 55
- - Add detail in generator room
- Add nodes
- Add TTT weapons
- Sat, 23 Apr 2016 18:18:39 -0600
- by glitchvid [Sat, 23 Apr 2016 18:18:39 -0600] rev 54
- - Replace EP2 props with CSS ones
- Sat, 23 Apr 2016 15:44:20 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:20 -0600] rev 53
- Added tag Compile 51 for changeset 73a9c33c3c81
- Sat, 23 Apr 2016 15:44:07 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:07 -0600] rev 52
- - Compile
- Sat, 23 Apr 2016 14:05:45 -0600
- by glitchvid [Sat, 23 Apr 2016 14:05:45 -0600] rev 51
- - Add player spawns
- Add ttt weapons
- Replace legacy textures
- Fri, 22 Apr 2016 09:43:29 -0600
- by glitchvid [Fri, 22 Apr 2016 09:43:29 -0600] rev 50
- Added tag Compile 48 for changeset 7011f33076e1
- Fri, 22 Apr 2016 09:42:52 -0600
- by glitchvid [Fri, 22 Apr 2016 09:42:52 -0600] rev 49
- - Compiled
- Fri, 22 Apr 2016 08:43:22 -0600
- by glitchvid [Fri, 22 Apr 2016 08:43:22 -0600] rev 48
- - Add large office desks
- Fri, 22 Apr 2016 08:18:09 -0600
- by glitchvid [Fri, 22 Apr 2016 08:18:09 -0600] rev 47
- - Add upper hallway stairset
- Fri, 22 Apr 2016 06:51:25 -0600
- by glitchvid [Fri, 22 Apr 2016 06:51:25 -0600] rev 46
- - Compile 45
- Further generator room detailing
- Fri, 22 Apr 2016 05:37:24 -0600
- by glitchvid [Fri, 22 Apr 2016 05:37:24 -0600] rev 45
- - Begin pass on generator room
- Add soundscapes
- Fri, 22 Apr 2016 03:33:17 -0600
- by glitchvid [Fri, 22 Apr 2016 03:33:17 -0600] rev 44
- - Switch grass material to one included in foreguard content
- Fri, 22 Apr 2016 02:58:23 -0600
- by glitchvid [Fri, 22 Apr 2016 02:58:23 -0600] rev 43
- - Fix m16 prefab to correct ammo
- Change a light diffuser func_detail (To make overlays work again)
- Remove weapon prefabs, relocated a 'zoo' in generator room
- Fri, 22 Apr 2016 02:34:59 -0600
- by glitchvid [Fri, 22 Apr 2016 02:34:59 -0600] rev 42
- - Add triggerpush
- Fri, 22 Apr 2016 01:03:08 -0600
- by glitchvid [Fri, 22 Apr 2016 01:03:08 -0600] rev 41
- - Update prefabs
- Add tag Compile 39 for changeset 8c84eb198b83
- Fri, 22 Apr 2016 01:02:57 -0600
- by glitchvid [Fri, 22 Apr 2016 01:02:57 -0600] rev 40
- - Compile 39
- Thu, 21 Apr 2016 23:58:04 -0600
- by glitchvid [Thu, 21 Apr 2016 23:58:04 -0600] rev 39
- - Make railbrackets non-solid
Looking to fix, qphysics should ignore, vphysics shouldn't.
- Thu, 21 Apr 2016 23:39:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:39:36 -0600] rev 38
- - Fix looping sound on ambient generic
- Thu, 21 Apr 2016 23:36:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:36:36 -0600] rev 37
- - Add TTT weapons
- TTT Visgroups
- Add TTT Prefabs
- Thu, 21 Apr 2016 12:17:49 -0600
- by glitchvid [Thu, 21 Apr 2016 12:17:49 -0600] rev 36
- - Replace info_player_start with info_player_deathmatch
- Thu, 21 Apr 2016 12:16:08 -0600
- by glitchvid [Thu, 21 Apr 2016 12:16:08 -0600] rev 35
- - Compile 33
- Thu, 21 Apr 2016 11:16:22 -0600
- by glitchvid [Thu, 21 Apr 2016 11:16:22 -0600] rev 34
- - Logic fixes
- Add sculpture pond steps
- Thu, 21 Apr 2016 10:53:04 -0600
- by glitchvid [Thu, 21 Apr 2016 10:53:04 -0600] rev 33
- - Update glass materials
Now uses packaged foreguard content materials.
- Thu, 21 Apr 2016 10:36:22 -0600
- by glitchvid [Thu, 21 Apr 2016 10:36:22 -0600] rev 32
- - Add TTT-specific entities
- Thu, 21 Apr 2016 07:52:23 -0600
- by glitchvid [Thu, 21 Apr 2016 07:52:23 -0600] rev 31
- - Add basement 'laser' trap
- Add basement 'steam' trap
- Thu, 21 Apr 2016 04:23:45 -0600
- by glitchvid [Thu, 21 Apr 2016 04:23:45 -0600] rev 30
- - Hint and Areaportal optimization
- Add basement clutter
- Add basement ragdoll colliders
- Fix glasswall break logic
- Thu, 21 Apr 2016 01:55:23 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:23 -0600] rev 29
- - Add ceilingtile ropes
- Add tag Compile 27 for changeset b99b03d5b863
- Thu, 21 Apr 2016 01:55:09 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:09 -0600] rev 28
- - Compile ver 27
- Thu, 21 Apr 2016 00:45:01 -0600
- by glitchvid [Thu, 21 Apr 2016 00:45:01 -0600] rev 27
- - Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes
- Wed, 20 Apr 2016 20:54:48 -0600
- by glitchvid [Wed, 20 Apr 2016 20:54:48 -0600] rev 26
- - Add lower light
- Wed, 20 Apr 2016 09:14:15 -0600
- by glitchvid [Wed, 20 Apr 2016 09:14:15 -0600] rev 25
- - Replace old benchmodels
Replaces modernbench01 models with modernbench02
- Sun, 17 Apr 2016 07:18:22 -0600
- by glitchvid [Sun, 17 Apr 2016 07:18:22 -0600] rev 24
- - Fix entdata
Map fixes
- Sun, 17 Apr 2016 06:45:08 -0600
- by glitchvid [Sun, 17 Apr 2016 06:45:08 -0600] rev 23
- - Add tags for compiles
- Sun, 17 Apr 2016 06:40:17 -0600
- by glitchvid [Sun, 17 Apr 2016 06:40:17 -0600] rev 22
- - Compile BSP from previous versions
Specifically from (01435d21ec61) and before.
- Sun, 17 Apr 2016 06:39:31 -0600
- by glitchvid [Sun, 17 Apr 2016 06:39:31 -0600] rev 21
- - Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)
- Sun, 17 Apr 2016 05:31:31 -0600
- by glitchvid [Sun, 17 Apr 2016 05:31:31 -0600] rev 20
- - Modify tonemap settings
Changed tonemap settings to make map appear brighter
Bloom also modified
- Add spotlight in statue hallway
- Visgroup modifications
- Add cubemaps
- Other misc. changes
- Sun, 17 Apr 2016 03:18:17 -0600
- by glitchvid [Sun, 17 Apr 2016 03:18:17 -0600] rev 19
- - Remove soundfoam models in showroom
Removes the tons of soundfoam in the showroom/auditorium with combined
versions added in foreguard content per - (bc542d8c3a39)
- Sat, 16 Apr 2016 03:45:40 -0600
- by glitchvid [Sat, 16 Apr 2016 03:45:40 -0600] rev 18
- - Revert mats on round corner office
Coincides with (9b6d6ab60575) on Foreguard Content repo
- Textdata optimization
Remove useless world transform and face align on tiling plaster textures
- Fri, 18 Mar 2016 01:43:08 -0600
- by glitchvid [Fri, 18 Mar 2016 01:43:08 -0600] rev 17
- More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes
- Mon, 07 Mar 2016 20:42:31 -0700
- by glitchvid [Mon, 07 Mar 2016 20:42:31 -0700] rev 16
- * Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
- Sun, 06 Mar 2016 23:50:21 -0700
- by glitchvid [Sun, 06 Mar 2016 23:50:21 -0700] rev 15
- + New soundfoam models
+ Some cleanup
- Sun, 06 Mar 2016 17:15:22 -0700
- by glitchvid [Sun, 06 Mar 2016 17:15:22 -0700] rev 14
- * Included Compiled BSP
* VMF is effectively same
+ Compile Log from now on!
- Sat, 05 Mar 2016 17:41:27 -0700
- by glitchvid [Sat, 05 Mar 2016 17:41:27 -0700] rev 13
- + Soundproofing
+ Nodraw'd a lot of hidden surfaces
+ Set all plaster textures to world align and removed transform
! BSP File not updated