changelog
- Mon, 04 Jul 2016 02:25:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 02:25:17 -0600] rev 91
- - Seal off lower section (For traiters only later)
- Mon, 04 Jul 2016 01:06:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 01:06:37 -0600] rev 90
- - Add orange strip in long hallway
- Add lights in long hallway
- Change light cover func_brushes to func_details
- Fix vent texture alignment
- Modify vent lighting
- Sun, 03 Jul 2016 23:53:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:53:15 -0600] rev 89
- - Fix railings
- Add playerclip
- Sun, 03 Jul 2016 22:37:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 22:37:59 -0600] rev 88
- - Fix railing grid positions
- Fri, 01 Jul 2016 23:57:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 23:57:27 -0600] rev 87
- - Add vent lights
- Fri, 01 Jul 2016 19:17:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:17:53 -0600] rev 86
- - Include readme.txt
- Fri, 01 Jul 2016 19:13:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:13:25 -0600] rev 85
- - Add playerclip to railings
- Set no collide on some rail brackets
- Fri, 01 Jul 2016 19:03:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:03:11 -0600] rev 84
- - Fix areaportal leak introduced previous commit
- Fri, 01 Jul 2016 19:01:42 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:01:42 -0600] rev 83
- - Add vent playerclips
- Visgroup vents and covers
- Fri, 01 Jul 2016 18:36:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 18:36:04 -0600] rev 82
- - Add vent system
- Wed, 22 Jun 2016 23:13:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:13:29 -0600] rev 81
- - Add metal pole ends
- Fix playerclip in basement
- Fix skip texture on legit geo in auditorium
- Fix upper hallway supports length
- Fix upper hallways supports light location
- Add hard smoothing groups to upper hallway walls
- Increase lightmap resoloution on upper hallway faces
- Wed, 22 Jun 2016 17:29:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:29:51 -0600] rev 80
- - Add upper hallway supports
- Wed, 22 Jun 2016 17:11:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:11:14 -0600] rev 79
- - Upper floor stair bridge additions
- Wed, 22 Jun 2016 16:53:30 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 16:53:30 -0600] rev 78
- - Add model rails in auditorium
- Wed, 18 May 2016 10:49:20 -0600
- by glitchvid [Wed, 18 May 2016 10:49:20 -0600] rev 77
- - Remove problem light
- Tue, 10 May 2016 00:56:00 -0600
- by glitchvid [Tue, 10 May 2016 00:56:00 -0600] rev 76
- - Remove ambient_generic in generator room
- Mon, 09 May 2016 23:55:51 -0600
- by glitchvid [Mon, 09 May 2016 23:55:51 -0600] rev 75
- - Add basement decals
- Add vphys clips
- Skip texture experimentation
- Fri, 06 May 2016 19:59:26 -0600
- by glitchvid [Fri, 06 May 2016 19:59:26 -0600] rev 74
- - Fix sprites
- Fix generator ambient_generics
- Rotate generator room light
- Fix light levels in generator room
- Add playerclips
- Fri, 06 May 2016 17:33:19 -0600
- by glitchvid [Fri, 06 May 2016 17:33:19 -0600] rev 73
- - Hint optimization
- Nodraw a lot of surfaces
- Add sprites
- Fri, 06 May 2016 16:10:28 -0600
- by glitchvid [Fri, 06 May 2016 16:10:28 -0600] rev 72
- - Move generator room wall
- Move generator room light
- Fix remaning cables
- Fri, 06 May 2016 06:01:23 -0600
- by glitchvid [Fri, 06 May 2016 06:01:23 -0600] rev 71
- - Increase lightmap scale in areas
- Add cuebmaps in generator basement
- Add ccompile tags
- Fri, 06 May 2016 05:43:27 -0600
- by glitchvid [Fri, 06 May 2016 05:43:27 -0600] rev 70
- - Compile
- Fri, 06 May 2016 04:39:45 -0600
- by glitchvid [Fri, 06 May 2016 04:39:45 -0600] rev 69
- - Add light in generator basement
- Remove vestigial arch geo
- Cable material change
- Fri, 06 May 2016 01:21:38 -0600
- by glitchvid [Fri, 06 May 2016 01:21:38 -0600] rev 68
- - Modify generator border
- Fix wire effects
- Lightmap modifications
- Fri, 06 May 2016 00:47:18 -0600
- by glitchvid [Fri, 06 May 2016 00:47:18 -0600] rev 67
- - Compile
- Thu, 05 May 2016 20:21:58 -0600
- by glitchvid [Thu, 05 May 2016 20:21:58 -0600] rev 66
- - Change generator room light type
From top-down blue, to wall hung white
- Adjust generator room light falloffs
- Add wire
- Adjust basement ligh colors
- Modify tile materials on floor
- Wed, 04 May 2016 01:46:36 -0600
- by glitchvid [Wed, 04 May 2016 01:46:36 -0600] rev 65
- - Add lightest cube
- Thu, 28 Apr 2016 19:12:06 -0600
- by glitchvid [Thu, 28 Apr 2016 19:12:06 -0600] rev 64
- - Add ambient_generic for generators