changelog
- Fri, 28 Oct 2016 14:49:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 14:49:47 -0600] rev 170
- - Increment TTT text version
- Fix ttt_npcsniper regression (wasn't firing through glass)
- Move ttt_npcsniper and 'setup' into skybox aligned position
- Modify outside viscluster
- Change skybox floor texture to prevent GI glow
- Fri, 28 Oct 2016 04:26:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 04:26:40 -0600] rev 169
- - Increment TTT text version
- Update .hgignore to ignore mdl and exported files
- Thu, 27 Oct 2016 16:07:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Oct 2016 16:07:56 -0600] rev 168
- - Fix 3d skybox shadowing whole map
Deleted extra sky_camera
- Visgroup skybox items
- Turn skybox items into func_ items
- Clean up skybox brushwork
- Add skybox fog
- Wed, 26 Oct 2016 00:47:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 26 Oct 2016 00:47:12 -0600] rev 167
- - Fix major map lighting bug
- Tue, 25 Oct 2016 18:38:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 18:38:27 -0600] rev 166
- - Add skybox
- Optimization
- Tue, 25 Oct 2016 01:09:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Oct 2016 01:09:39 -0600] rev 165
- - Add materials to empty cubes
- Add vent models to 'exit' sign area
- Remove collison for 'exit' sign area door
- Modify basement soundscapes
- Unify func_details in auditorium
- Clean up outside stone fence
- Remove large art with lights in auditorium
- Make lower glass pane func_breakable
- Seal off round-corner windows
- Increment TTT text version
- Fix inconsistant outside grass lplanter level
- Fix soundscape in round-office area
- Fri, 14 Oct 2016 18:08:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Oct 2016 18:08:27 -0600] rev 164
- - Add clip to stairs
- Fix star clips
- Align nodraw to world
- Cubemap optimization
- Tue, 27 Sep 2016 21:14:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 21:14:52 -0600] rev 163
- - Update Tags
- Tue, 27 Sep 2016 04:33:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 04:33:50 -0600] rev 162
- - Add AI nodes
- Add art on upper floors
- Increment TTT text version
- Include log
- Tue, 27 Sep 2016 02:59:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Sep 2016 02:59:43 -0600] rev 161
- - Align plaster to world
- Fix cubemap surfaces
- Assign hard-edge
- Add stair sides on stairplat
- Texture and fix-up stairs in auditorium
- Shrink middle pillar in auditorium
- Add art panels in auditorium
- Add obervatory platform in auditorium
- Add T intersection in sewer T-room
- Sun, 25 Sep 2016 17:25:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 25 Sep 2016 17:25:01 -0600] rev 160
- - Fix smoothing groups on lots of surfaces
- Sat, 24 Sep 2016 00:02:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Sep 2016 00:02:54 -0600] rev 159
- - Fix leak
- Increment TTT Text Version
- Sat, 24 Sep 2016 00:00:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Sep 2016 00:00:41 -0600] rev 158
- - Visgroup cleanup
- Thu, 22 Sep 2016 17:57:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 22 Sep 2016 17:57:21 -0600] rev 157
- - Add cubemap in vent
- Clean up VisGroups
- Increment TTT text version