- Clean up accessability ramp wip

- Redo access ramp wip

- Bump HG Tags wip

- Fix 3D Skybox being disabled wip Steam-8

- Add weapon crate spawns wip

- Add breakable glass with explosions wip

- Make glass destroyable with explosives wip

- Make each pane of glass individually brekable wip

- Add bird thuds wip

- Add ambient office sounds wip

- Make center lobby glass brekable with health wip

- Fix unescapable area in ceiling-room wip

- Replace EP2 Ladders with HL2 props wip Steam-7

- Replace roundoffice glass material with new one wip

- Replace brush light emitters with spot lights wip

- Fix lightbleed on lightbar props wip

- Incorporate new light fixture model wip

- Add occluders wip

- Update Readme wip

- Replace EP2 wood rails with glass wip

- Add clips to basement electric stairs wip

- Include devshots file wip Steam-6

- Increment TTT text version wip

- Increment TTT text version wip

- Fix 3d skybox shadowing whole map wip

- Fix major map lighting bug wip

- Add skybox wip

- Add materials to empty cubes wip

- Add clip to stairs wip

- Update Tags wip

- Add AI nodes wip Steam-5

- Align plaster to world wip

- Fix smoothing groups on lots of surfaces wip

- Fix leak wip

- Visgroup cleanup wip

- Add cubemap in vent wip

- Fix glass align texture wip

- Fix spelling wip

- Update Tags wip

- Replace CSS bench with custom model wip Steam-4

- Replace modernbench02 with modernbench03 in areas wip

- Fix up t-room door logic wip

- Update TTT display stuff wip

- Overhaul round office wip

- Replace modernbench02 with modernbench03 in areas wip

- Fix visible nodraw surface wip

- Update .hgtags wip

- Add stairs in auditorium wip

- Fix NPC Sniper wip Steam-3

- Reduce lightmap scale on large pointless surfaces wip Steam-2

- Fix sniper logic wip Steam-1

- Add sniper spawner and credit remover wip

- Fix Sewer T-Door opening wip

- Add clip to lobby stairs wip

- Add hint brushes in auditorium wip

- Add more light glow effects wip

- Increase lightmap res near lights wip

- Lower glass health wip

- Fix incorrectly rotated pole ends wip

- Fix incorrectly rotated pole ends wip

- Raise lightmap res on auditorum floor wip

- Add rails to auditorium walkway wip

- Fix Troom door 2 rotating wrong way wip

- Change hallway t doors to vbsp wip

- Add T hallway door wip

- Add light in corner of roundoffice wip

- Redo stairs in open room wip

- Remove vent model wip

- Close vmdl branch until needed again ventmdl

- Replace ceiling inset light with plaster wip

- Replace vent door with model ventmdl

- Add boxes with t weapons wip

- Add Traitor Sniper wip

- Add angle pieces and inset window at 2nd floor stairs wip

- Add model door in locations wip

- Replace upper hallway in-crop with round walls wip

- Map_Edit to make props start frozen wip

- Vphysics clip toggle on T door wip

- Brighten round corner spotlights wip

- Replace spiral stairway bottom guards with new props wip

- Replace decal vents with model vent wip

- Plaster surfaces aligned wip

- Lengthen T vent wip

- Fix vent ladders wip

- Fix vent ladders wip

- Add traitor room vents wip

- Fix vent nodraw intersection wip

- Add bush to rad file wip

- Remove spiral hallway wip

- Remove outside area further wip

- Basement optimization wip

- Add areaportals in basement wip

- Fix glass texture orentation in round office wip

- Group beamprotectors wip

- Fix broken occluder wip

- Optimize wip

- Redo round office wip

- Add blocking doors wip

- Fix limit problem wip

- Modify basement electric trap timing and damage wip

- Delegate TTT doors to experimental Visgroup (Disabled) wip

- Seal off lower section (For traiters only later) wip

- Add orange strip in long hallway wip

- Fix railings wip

- Fix railing grid positions wip

- Add vent lights wip

- Include readme.txt wip

- Add playerclip to railings wip

- Fix areaportal leak introduced previous commit wip

- Add vent playerclips wip

- Add vent system wip

- Add metal pole ends wip

- Add upper hallway supports wip

- Upper floor stair bridge additions wip

- Add model rails in auditorium wip

- Remove problem light wip

- Remove ambient_generic in generator room wip

- Add basement decals wip

- Fix sprites wip

- Hint optimization wip

- Move generator room wall wip

- Increase lightmap scale in areas wip

- Compile wip Compile 69

- Add light in generator basement wip

- Modify generator border wip

- Compile wip Compile 66

- Change generator room light type wip

- Add lightest cube wip

- Add ambient_generic for generators wip

- Compile wip Compile 62

- Unhide wip

- Fix generator room curved wall wip

Added tag Compile 58 for changeset 945f872821a5 wip

- Compiled wip Compile 58

- Unhide tools wip

- Rename Map wip

- Add basement detail wip

- Add detail in generator room wip

- Replace EP2 props with CSS ones wip

Added tag Compile 51 for changeset 73a9c33c3c81 wip

- Compile wip Compile 51

- Add player spawns wip

Added tag Compile 48 for changeset 7011f33076e1 wip

- Compiled wip Compile 48

- Add large office desks wip

- Add upper hallway stairset wip

- Compile 45 wip Compile 45

- Begin pass on generator room wip

- Switch grass material to one included in foreguard content wip

- Fix m16 prefab to correct ammo wip

- Add triggerpush wip

- Update prefabs wip

- Compile 39 wip Compile 39

- Make railbrackets non-solid wip

- Fix looping sound on ambient generic wip

- Add TTT weapons wip

- Replace info_player_start with info_player_deathmatch wip

- Compile 33 wip Compile 33

- Logic fixes wip

- Update glass materials wip

- Add TTT-specific entities wip

- Add basement 'laser' trap wip

- Hint and Areaportal optimization wip

- Add ceilingtile ropes wip

- Compile ver 27 wip Compile 27

- Move light positions wip

- Add lower light wip

- Replace old benchmodels wip

- Fix entdata wip

- Add tags for compiles wip

- Compile BSP from previous versions wip Compile 20

- Add lights.rad file wip

- Modify tonemap settings wip

- Remove soundfoam models in showroom wip

- Revert mats on round corner office wip

More textdata optimization wip Compile 17

* Texture Data optimization wip Compile 16

+ New soundfoam models wip Compile 15

* Included Compiled BSP wip Compile 14

+ Soundproofing wip

+ AI Nodes in basement wip Compile 12

+ Playerclips wip Compile 11

+ New model desks implemented wip Compile 10

+ Generator Basement wip Compile 9

Added new model benches. Some modifications to lights in basement. wip Compile 8

More rail work done, added hard smoothing groups to basement pipeway. wip Compile 7

Forget Old Files wip

Updated .hgignore and Changes wip Compile 5

Compiled, New Rails wip Compile 4

Compiled wip Compile 3

Added Rails Everywhere wip

Before I add new rails wip

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