changelog
- Thu, 07 Jul 2016 20:49:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 20:49:10 -0600] rev 104
- - Remove spiral hallway
- Add stair atrium for round lower hallway
- Add stair atrium for basement/bathroom area
- Fix Leaks
- Thu, 07 Jul 2016 18:04:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 18:04:03 -0600] rev 103
- - Remove outside area further
- Resize round office metal pole supports
- Change round office metal structure texture
- Thu, 07 Jul 2016 06:36:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 06:36:35 -0600] rev 102
- - Basement optimization
- Reduce brightness of round office lights
- Modify vent doors to work better
- Reduce brightness of vent lights
- Thu, 07 Jul 2016 05:11:05 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 05:11:05 -0600] rev 101
- - Add areaportals in basement
- Add AI nodes on ground in second floor
- Add light in upper area
- Add cubemaps in second floor
- Thu, 07 Jul 2016 03:06:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 03:06:53 -0600] rev 100
- - Fix glass texture orentation in round office
- Increase lightmap resoloution in round office area
- Add cubemaps in vents
- Add soundscapes in vents
- Add playerclip for ceiling tiles in auditorium
- Modify ceiling tile in auditorum
- Modify round office ceilings and lights
- Thu, 07 Jul 2016 02:48:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:48:31 -0600] rev 99
- - Group beamprotectors
- Add beamprotectors to round office beams
- Thu, 07 Jul 2016 02:43:36 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:43:36 -0600] rev 98
- - Fix broken occluder
- Thu, 07 Jul 2016 02:41:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 07 Jul 2016 02:41:25 -0600] rev 97
- - Optimize
- Add vent doors to existing vents
- Add objects to round office
- Switch desks to models
- Wed, 06 Jul 2016 23:29:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 23:29:24 -0600] rev 96
- - Redo round office
- Add railings
- Fix vent brushwork
- Wed, 06 Jul 2016 21:57:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 21:57:00 -0600] rev 95
- - Add blocking doors
- Add lower hallway offices
- Remove unclean geo
- Remove unseen offices in collab spaces area
- Clean up outside area near round corner
- Wed, 06 Jul 2016 03:01:57 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 03:01:57 -0600] rev 94
- - Fix limit problem
- Fix leak issue with ladder
- Fix vertex issues
- Wed, 06 Jul 2016 02:55:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 06 Jul 2016 02:55:09 -0600] rev 93
- - Modify basement electric trap timing and damage
- Add vents to corner office
- Add playerclip to windows in personal office
- Add vent path to personal office
- Tue, 05 Jul 2016 22:26:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Jul 2016 22:26:33 -0600] rev 92
- - Delegate TTT doors to experimental Visgroup (Disabled)
- Replace spiral staircase glass and rail with model
- Fix some model stuff
- Mon, 04 Jul 2016 02:25:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 02:25:17 -0600] rev 91
- - Seal off lower section (For traiters only later)
- Mon, 04 Jul 2016 01:06:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 04 Jul 2016 01:06:37 -0600] rev 90
- - Add orange strip in long hallway
- Add lights in long hallway
- Change light cover func_brushes to func_details
- Fix vent texture alignment
- Modify vent lighting
- Sun, 03 Jul 2016 23:53:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 23:53:15 -0600] rev 89
- - Fix railings
- Add playerclip
- Sun, 03 Jul 2016 22:37:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 03 Jul 2016 22:37:59 -0600] rev 88
- - Fix railing grid positions
- Fri, 01 Jul 2016 23:57:27 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 23:57:27 -0600] rev 87
- - Add vent lights
- Fri, 01 Jul 2016 19:17:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:17:53 -0600] rev 86
- - Include readme.txt
- Fri, 01 Jul 2016 19:13:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:13:25 -0600] rev 85
- - Add playerclip to railings
- Set no collide on some rail brackets
- Fri, 01 Jul 2016 19:03:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:03:11 -0600] rev 84
- - Fix areaportal leak introduced previous commit
- Fri, 01 Jul 2016 19:01:42 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 19:01:42 -0600] rev 83
- - Add vent playerclips
- Visgroup vents and covers
- Fri, 01 Jul 2016 18:36:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 01 Jul 2016 18:36:04 -0600] rev 82
- - Add vent system
- Wed, 22 Jun 2016 23:13:29 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 23:13:29 -0600] rev 81
- - Add metal pole ends
- Fix playerclip in basement
- Fix skip texture on legit geo in auditorium
- Fix upper hallway supports length
- Fix upper hallways supports light location
- Add hard smoothing groups to upper hallway walls
- Increase lightmap resoloution on upper hallway faces
- Wed, 22 Jun 2016 17:29:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:29:51 -0600] rev 80
- - Add upper hallway supports
- Wed, 22 Jun 2016 17:11:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 17:11:14 -0600] rev 79
- - Upper floor stair bridge additions
- Wed, 22 Jun 2016 16:53:30 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 22 Jun 2016 16:53:30 -0600] rev 78
- - Add model rails in auditorium
- Wed, 18 May 2016 10:49:20 -0600
- by glitchvid [Wed, 18 May 2016 10:49:20 -0600] rev 77
- - Remove problem light
- Tue, 10 May 2016 00:56:00 -0600
- by glitchvid [Tue, 10 May 2016 00:56:00 -0600] rev 76
- - Remove ambient_generic in generator room
- Mon, 09 May 2016 23:55:51 -0600
- by glitchvid [Mon, 09 May 2016 23:55:51 -0600] rev 75
- - Add basement decals
- Add vphys clips
- Skip texture experimentation
- Fri, 06 May 2016 19:59:26 -0600
- by glitchvid [Fri, 06 May 2016 19:59:26 -0600] rev 74
- - Fix sprites
- Fix generator ambient_generics
- Rotate generator room light
- Fix light levels in generator room
- Add playerclips
- Fri, 06 May 2016 17:33:19 -0600
- by glitchvid [Fri, 06 May 2016 17:33:19 -0600] rev 73
- - Hint optimization
- Nodraw a lot of surfaces
- Add sprites
- Fri, 06 May 2016 16:10:28 -0600
- by glitchvid [Fri, 06 May 2016 16:10:28 -0600] rev 72
- - Move generator room wall
- Move generator room light
- Fix remaning cables
- Fri, 06 May 2016 06:01:23 -0600
- by glitchvid [Fri, 06 May 2016 06:01:23 -0600] rev 71
- - Increase lightmap scale in areas
- Add cuebmaps in generator basement
- Add ccompile tags
- Fri, 06 May 2016 05:43:27 -0600
- by glitchvid [Fri, 06 May 2016 05:43:27 -0600] rev 70
- - Compile
- Fri, 06 May 2016 04:39:45 -0600
- by glitchvid [Fri, 06 May 2016 04:39:45 -0600] rev 69
- - Add light in generator basement
- Remove vestigial arch geo
- Cable material change
- Fri, 06 May 2016 01:21:38 -0600
- by glitchvid [Fri, 06 May 2016 01:21:38 -0600] rev 68
- - Modify generator border
- Fix wire effects
- Lightmap modifications
- Fri, 06 May 2016 00:47:18 -0600
- by glitchvid [Fri, 06 May 2016 00:47:18 -0600] rev 67
- - Compile
- Thu, 05 May 2016 20:21:58 -0600
- by glitchvid [Thu, 05 May 2016 20:21:58 -0600] rev 66
- - Change generator room light type
From top-down blue, to wall hung white
- Adjust generator room light falloffs
- Add wire
- Adjust basement ligh colors
- Modify tile materials on floor
- Wed, 04 May 2016 01:46:36 -0600
- by glitchvid [Wed, 04 May 2016 01:46:36 -0600] rev 65
- - Add lightest cube
- Thu, 28 Apr 2016 19:12:06 -0600
- by glitchvid [Thu, 28 Apr 2016 19:12:06 -0600] rev 64
- - Add ambient_generic for generators
- Tue, 26 Apr 2016 23:06:49 -0600
- by glitchvid [Tue, 26 Apr 2016 23:06:49 -0600] rev 63
- - Compile
- Tue, 26 Apr 2016 19:09:50 -0600
- by glitchvid [Tue, 26 Apr 2016 19:09:50 -0600] rev 62
- - Unhide
- Tue, 26 Apr 2016 18:55:58 -0600
- by glitchvid [Tue, 26 Apr 2016 18:55:58 -0600] rev 61
- - Fix generator room curved wall
No longer seperate arch piece
- Tue, 26 Apr 2016 13:13:26 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:26 -0600] rev 60
- Added tag Compile 58 for changeset 945f872821a5
- Tue, 26 Apr 2016 13:13:09 -0600
- by glitchvid [Tue, 26 Apr 2016 13:13:09 -0600] rev 59
- - Compiled
- Tue, 26 Apr 2016 12:28:22 -0600
- by glitchvid [Tue, 26 Apr 2016 12:28:22 -0600] rev 58
- - Unhide tools
- Tue, 26 Apr 2016 12:25:29 -0600
- by glitchvid [Tue, 26 Apr 2016 12:25:29 -0600] rev 57
- - Rename Map
- Tue, 26 Apr 2016 12:23:41 -0600
- by glitchvid [Tue, 26 Apr 2016 12:23:41 -0600] rev 56
- - Add basement detail
- Add rails
- Tue, 26 Apr 2016 09:50:27 -0600
- by glitchvid [Tue, 26 Apr 2016 09:50:27 -0600] rev 55
- - Add detail in generator room
- Add nodes
- Add TTT weapons
- Sat, 23 Apr 2016 18:18:39 -0600
- by glitchvid [Sat, 23 Apr 2016 18:18:39 -0600] rev 54
- - Replace EP2 props with CSS ones
- Sat, 23 Apr 2016 15:44:20 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:20 -0600] rev 53
- Added tag Compile 51 for changeset 73a9c33c3c81
- Sat, 23 Apr 2016 15:44:07 -0600
- by glitchvid [Sat, 23 Apr 2016 15:44:07 -0600] rev 52
- - Compile
- Sat, 23 Apr 2016 14:05:45 -0600
- by glitchvid [Sat, 23 Apr 2016 14:05:45 -0600] rev 51
- - Add player spawns
- Add ttt weapons
- Replace legacy textures
- Fri, 22 Apr 2016 09:43:29 -0600
- by glitchvid [Fri, 22 Apr 2016 09:43:29 -0600] rev 50
- Added tag Compile 48 for changeset 7011f33076e1
- Fri, 22 Apr 2016 09:42:52 -0600
- by glitchvid [Fri, 22 Apr 2016 09:42:52 -0600] rev 49
- - Compiled
- Fri, 22 Apr 2016 08:43:22 -0600
- by glitchvid [Fri, 22 Apr 2016 08:43:22 -0600] rev 48
- - Add large office desks
- Fri, 22 Apr 2016 08:18:09 -0600
- by glitchvid [Fri, 22 Apr 2016 08:18:09 -0600] rev 47
- - Add upper hallway stairset
- Fri, 22 Apr 2016 06:51:25 -0600
- by glitchvid [Fri, 22 Apr 2016 06:51:25 -0600] rev 46
- - Compile 45
- Further generator room detailing
- Fri, 22 Apr 2016 05:37:24 -0600
- by glitchvid [Fri, 22 Apr 2016 05:37:24 -0600] rev 45
- - Begin pass on generator room
- Add soundscapes
- Fri, 22 Apr 2016 03:33:17 -0600
- by glitchvid [Fri, 22 Apr 2016 03:33:17 -0600] rev 44
- - Switch grass material to one included in foreguard content
- Fri, 22 Apr 2016 02:58:23 -0600
- by glitchvid [Fri, 22 Apr 2016 02:58:23 -0600] rev 43
- - Fix m16 prefab to correct ammo
- Change a light diffuser func_detail (To make overlays work again)
- Remove weapon prefabs, relocated a 'zoo' in generator room
- Fri, 22 Apr 2016 02:34:59 -0600
- by glitchvid [Fri, 22 Apr 2016 02:34:59 -0600] rev 42
- - Add triggerpush
- Fri, 22 Apr 2016 01:03:08 -0600
- by glitchvid [Fri, 22 Apr 2016 01:03:08 -0600] rev 41
- - Update prefabs
- Add tag Compile 39 for changeset 8c84eb198b83
- Fri, 22 Apr 2016 01:02:57 -0600
- by glitchvid [Fri, 22 Apr 2016 01:02:57 -0600] rev 40
- - Compile 39
- Thu, 21 Apr 2016 23:58:04 -0600
- by glitchvid [Thu, 21 Apr 2016 23:58:04 -0600] rev 39
- - Make railbrackets non-solid
Looking to fix, qphysics should ignore, vphysics shouldn't.
- Thu, 21 Apr 2016 23:39:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:39:36 -0600] rev 38
- - Fix looping sound on ambient generic
- Thu, 21 Apr 2016 23:36:36 -0600
- by glitchvid [Thu, 21 Apr 2016 23:36:36 -0600] rev 37
- - Add TTT weapons
- TTT Visgroups
- Add TTT Prefabs
- Thu, 21 Apr 2016 12:17:49 -0600
- by glitchvid [Thu, 21 Apr 2016 12:17:49 -0600] rev 36
- - Replace info_player_start with info_player_deathmatch
- Thu, 21 Apr 2016 12:16:08 -0600
- by glitchvid [Thu, 21 Apr 2016 12:16:08 -0600] rev 35
- - Compile 33
- Thu, 21 Apr 2016 11:16:22 -0600
- by glitchvid [Thu, 21 Apr 2016 11:16:22 -0600] rev 34
- - Logic fixes
- Add sculpture pond steps
- Thu, 21 Apr 2016 10:53:04 -0600
- by glitchvid [Thu, 21 Apr 2016 10:53:04 -0600] rev 33
- - Update glass materials
Now uses packaged foreguard content materials.
- Thu, 21 Apr 2016 10:36:22 -0600
- by glitchvid [Thu, 21 Apr 2016 10:36:22 -0600] rev 32
- - Add TTT-specific entities
- Thu, 21 Apr 2016 07:52:23 -0600
- by glitchvid [Thu, 21 Apr 2016 07:52:23 -0600] rev 31
- - Add basement 'laser' trap
- Add basement 'steam' trap
- Thu, 21 Apr 2016 04:23:45 -0600
- by glitchvid [Thu, 21 Apr 2016 04:23:45 -0600] rev 30
- - Hint and Areaportal optimization
- Add basement clutter
- Add basement ragdoll colliders
- Fix glasswall break logic
- Thu, 21 Apr 2016 01:55:23 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:23 -0600] rev 29
- - Add ceilingtile ropes
- Add tag Compile 27 for changeset b99b03d5b863
- Thu, 21 Apr 2016 01:55:09 -0600
- by glitchvid [Thu, 21 Apr 2016 01:55:09 -0600] rev 28
- - Compile ver 27
- Thu, 21 Apr 2016 00:45:01 -0600
- by glitchvid [Thu, 21 Apr 2016 00:45:01 -0600] rev 27
- - Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes
- Wed, 20 Apr 2016 20:54:48 -0600
- by glitchvid [Wed, 20 Apr 2016 20:54:48 -0600] rev 26
- - Add lower light
- Wed, 20 Apr 2016 09:14:15 -0600
- by glitchvid [Wed, 20 Apr 2016 09:14:15 -0600] rev 25
- - Replace old benchmodels
Replaces modernbench01 models with modernbench02
- Sun, 17 Apr 2016 07:18:22 -0600
- by glitchvid [Sun, 17 Apr 2016 07:18:22 -0600] rev 24
- - Fix entdata
Map fixes
- Sun, 17 Apr 2016 06:45:08 -0600
- by glitchvid [Sun, 17 Apr 2016 06:45:08 -0600] rev 23
- - Add tags for compiles
- Sun, 17 Apr 2016 06:40:17 -0600
- by glitchvid [Sun, 17 Apr 2016 06:40:17 -0600] rev 22
- - Compile BSP from previous versions
Specifically from (01435d21ec61) and before.
- Sun, 17 Apr 2016 06:39:31 -0600
- by glitchvid [Sun, 17 Apr 2016 06:39:31 -0600] rev 21
- - Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)
- Sun, 17 Apr 2016 05:31:31 -0600
- by glitchvid [Sun, 17 Apr 2016 05:31:31 -0600] rev 20
- - Modify tonemap settings
Changed tonemap settings to make map appear brighter
Bloom also modified
- Add spotlight in statue hallway
- Visgroup modifications
- Add cubemaps
- Other misc. changes
- Sun, 17 Apr 2016 03:18:17 -0600
- by glitchvid [Sun, 17 Apr 2016 03:18:17 -0600] rev 19
- - Remove soundfoam models in showroom
Removes the tons of soundfoam in the showroom/auditorium with combined
versions added in foreguard content per - (bc542d8c3a39)
- Sat, 16 Apr 2016 03:45:40 -0600
- by glitchvid [Sat, 16 Apr 2016 03:45:40 -0600] rev 18
- - Revert mats on round corner office
Coincides with (9b6d6ab60575) on Foreguard Content repo
- Textdata optimization
Remove useless world transform and face align on tiling plaster textures
- Fri, 18 Mar 2016 01:43:08 -0600
- by glitchvid [Fri, 18 Mar 2016 01:43:08 -0600] rev 17
- More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes
- Mon, 07 Mar 2016 20:42:31 -0700
- by glitchvid [Mon, 07 Mar 2016 20:42:31 -0700] rev 16
- * Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
- Sun, 06 Mar 2016 23:50:21 -0700
- by glitchvid [Sun, 06 Mar 2016 23:50:21 -0700] rev 15
- + New soundfoam models
+ Some cleanup
- Sun, 06 Mar 2016 17:15:22 -0700
- by glitchvid [Sun, 06 Mar 2016 17:15:22 -0700] rev 14
- * Included Compiled BSP
* VMF is effectively same
+ Compile Log from now on!
- Sat, 05 Mar 2016 17:41:27 -0700
- by glitchvid [Sat, 05 Mar 2016 17:41:27 -0700] rev 13
- + Soundproofing
+ Nodraw'd a lot of hidden surfaces
+ Set all plaster textures to world align and removed transform
! BSP File not updated
- Tue, 16 Feb 2016 03:39:59 -0700
- by glitchvid [Tue, 16 Feb 2016 03:39:59 -0700] rev 12
- + AI Nodes in basement
+ Modified light to be more compliemtnary
- Mon, 15 Feb 2016 16:30:04 -0700
- by glitchvid [Mon, 15 Feb 2016 16:30:04 -0700] rev 11
- + Playerclips
+ Hint Optimization
+ Blocked outside
- Thu, 04 Feb 2016 18:10:01 -0700
- by glitchvid [Thu, 04 Feb 2016 18:10:01 -0700] rev 10
- + New model desks implemented
~ Some fixes with sound
+ More detail in basement
- Tue, 12 Jan 2016 23:31:08 -0700
- by glitchvid [Tue, 12 Jan 2016 23:31:08 -0700] rev 9
- + Generator Basement
~ Modified basement area, added detail