changelog
- Fri, 13 Oct 2017 01:49:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 01:49:18 -0600] rev 207
- - Add more playerclips to light fixtures
- Fix skybox wall texture
- Add cubemap to sky area
- Replace desks with new models
- Add more random spawn weapons proper
- Tue, 26 Sep 2017 23:12:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 26 Sep 2017 23:12:08 -0600] rev 206
- - Add playerclips to light fixtures
- Add texture to small office vent drop
- Mon, 25 Sep 2017 20:38:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Sep 2017 20:38:32 -0600] rev 205
- - Add auditorum metalrails
- Add detail in T room
- Sun, 24 Sep 2017 20:27:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Sep 2017 20:27:43 -0600] rev 204
- - Add playerclips to lower stair pillars
- Sat, 23 Sep 2017 16:23:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Sep 2017 16:23:40 -0600] rev 203
- - Bump TTT Version Text
- Thu, 14 Sep 2017 16:44:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 14 Sep 2017 16:44:08 -0600] rev 202
- - Remove last trigger_playermovements
- Sat, 19 Aug 2017 16:00:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 19 Aug 2017 16:00:58 -0600] rev 201
- - Fix player crouch on ladder trigger
- Tue, 18 Jul 2017 03:34:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 18 Jul 2017 03:34:22 -0600] rev 200
- - Add weapon deployer
- Add supernay spawner
- Mon, 17 Jul 2017 23:40:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 23:40:35 -0600] rev 199
- - Bump HG Tags
- Mon, 17 Jul 2017 21:28:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 21:28:21 -0600] rev 198
- - Add bananas
- Add T weapon despencer
- Fri, 14 Jul 2017 22:25:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 22:25:31 -0600] rev 197
- - Add bleach
- Hide auditorium occluder
- Fri, 14 Jul 2017 17:21:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 17:21:24 -0600] rev 196
- - Fix stutters in auditorium
Was due to lots of static prop fading