changelog
- Mon, 17 Jul 2017 23:40:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 23:40:35 -0600] rev 199
- - Bump HG Tags
- Mon, 17 Jul 2017 21:28:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 21:28:21 -0600] rev 198
- - Add bananas
- Add T weapon despencer
- Fri, 14 Jul 2017 22:25:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 22:25:31 -0600] rev 197
- - Add bleach
- Hide auditorium occluder
- Fri, 14 Jul 2017 17:21:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 17:21:24 -0600] rev 196
- - Fix stutters in auditorium
Was due to lots of static prop fading
- Fri, 14 Jul 2017 05:35:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 05:35:09 -0600] rev 195
- - Remove a lot of force ducks
- Doubled sniper timer
- Add bird killer
- Add breakable glass
- Fix missing overlay in sewer eE
- Increment TTT Text Version
- Fri, 14 Jul 2017 04:54:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 04:54:25 -0600] rev 194
- - Add fountain in outside
- Add force duck triggers on ladders
- Add fall damager filter in T-room ladder
- Add detail to lower hallway fountain
- Change outside fence texture
- Sun, 09 Jul 2017 01:07:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 09 Jul 2017 01:07:50 -0600] rev 193
- - Fancy up detail ramp
- EE Stuff
- Fri, 30 Jun 2017 17:37:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 30 Jun 2017 17:37:33 -0600] rev 192
- - Clean up accessability ramp
- Try to clean up EP2 textures
- Added detail to sewer
- Add weapon crates
- Fri, 30 Jun 2017 01:08:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 30 Jun 2017 01:08:35 -0600] rev 191
- - Redo access ramp
- Fri, 17 Mar 2017 03:33:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 17 Mar 2017 03:33:21 -0600] rev 190
- - Bump HG Tags
- Change logic related to TTT credit notice
- Add detail in basement
- Use 03C0's sprite method
- Thu, 16 Mar 2017 23:49:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 16 Mar 2017 23:49:32 -0600] rev 189
- - Fix 3D Skybox being disabled
- Increment TTT Text version
- Wed, 15 Mar 2017 03:46:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 15 Mar 2017 03:46:08 -0600] rev 188
- - Add weapon crate spawns
- Remove most normal weapon spawns
- Add (currently) unsused itemcrate spawner for bird ee
- Various fixes
- Increment TTT Text version
- Tue, 14 Mar 2017 08:48:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 08:48:03 -0600] rev 187
- - Add breakable glass with explosions
- Add static detail prop fading
- Tue, 14 Mar 2017 08:17:42 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 08:17:42 -0600] rev 186
- - Make glass destroyable with explosives
- Add bird thud sound variety
- Tue, 14 Mar 2017 00:50:28 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 00:50:28 -0600] rev 185
- - Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder
- Fri, 10 Mar 2017 23:37:51 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 10 Mar 2017 23:37:51 -0700] rev 184
- - Add bird thuds
- Add traitor bird
- Misc ladder fixes
- Fri, 10 Mar 2017 04:08:39 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 10 Mar 2017 04:08:39 -0700] rev 183
- - Add ambient office sounds
- Add random birds flying
- Add crow notice to sniper spawn
- Add sound effects to 'notable' entities :)
- Add lots of logic ents
- Fix detail placement
- Add nodes to faucilitate birds
- Change outside building material
- Revamp basement beam damaging
- Tue, 07 Mar 2017 20:20:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 07 Mar 2017 20:20:44 -0700] rev 182
- - Make center lobby glass brekable with health
- Geometry changes in stair-room
- Change inset model lights in hallway to outset
- Add skybox detail
- Add wall and ceiling detail with vents and motion detector
- Fri, 24 Feb 2017 22:53:58 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 22:53:58 -0700] rev 181
- - Fix unescapable area in ceiling-room
- Add detail in ceiling-room
- Bump HG Tag versions
- Fri, 24 Feb 2017 20:03:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 20:03:48 -0700] rev 180
- - Replace EP2 Ladders with HL2 props
- Increment TTT text version
- Fix wrong size ceiling detail in lobby hallway
- Fri, 24 Feb 2017 17:42:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 17:42:44 -0700] rev 179
- - Replace roundoffice glass material with new one
- Replace stairplatform glass windows with new mat
- Replace materials on lobby water fixture
- Add experimental stairs in void
- Add wall curve and lights in lobby hallway
- Mon, 13 Feb 2017 15:33:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 15:33:28 -0700] rev 178
- - Replace brush light emitters with spot lights
- Replace some droplights with barlights
- Add detail in skybox
- Drop lights for cubemap fix
- Fix playerclip in auditorium
- Mon, 13 Feb 2017 05:52:47 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 05:52:47 -0700] rev 177
- - Fix lightbleed on lightbar props
(lowered the light entities)
- Add display case placeholders to auditorium
- Mon, 13 Feb 2017 01:39:11 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 01:39:11 -0700] rev 176
- - Incorporate new light fixture model
Replace brush-based slit lights with barlight
Add barlight to largeoffice
Add barlight to lowerhall
Replace circular droplight with barlight in auditorium
- Move and add cubemaps to T-Hall
- Add vent model in roundoffice
- Add motion detector model in roundoffice