changelog
- Sat, 16 Apr 2016 03:45:40 -0600
- by glitchvid [Sat, 16 Apr 2016 03:45:40 -0600] rev 18
- - Revert mats on round corner office
Coincides with (9b6d6ab60575) on Foreguard Content repo
- Textdata optimization
Remove useless world transform and face align on tiling plaster textures
- Fri, 18 Mar 2016 01:43:08 -0600
- by glitchvid [Fri, 18 Mar 2016 01:43:08 -0600] rev 17
- More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes
- Mon, 07 Mar 2016 20:42:31 -0700
- by glitchvid [Mon, 07 Mar 2016 20:42:31 -0700] rev 16
- * Texture Data optimization
+ Visgroup for all placeholder crap
+ Cleaned up dark plaster geo near long stairs
- Sun, 06 Mar 2016 23:50:21 -0700
- by glitchvid [Sun, 06 Mar 2016 23:50:21 -0700] rev 15
- + New soundfoam models
+ Some cleanup
- Sun, 06 Mar 2016 17:15:22 -0700
- by glitchvid [Sun, 06 Mar 2016 17:15:22 -0700] rev 14
- * Included Compiled BSP
* VMF is effectively same
+ Compile Log from now on!
- Sat, 05 Mar 2016 17:41:27 -0700
- by glitchvid [Sat, 05 Mar 2016 17:41:27 -0700] rev 13
- + Soundproofing
+ Nodraw'd a lot of hidden surfaces
+ Set all plaster textures to world align and removed transform
! BSP File not updated
- Tue, 16 Feb 2016 03:39:59 -0700
- by glitchvid [Tue, 16 Feb 2016 03:39:59 -0700] rev 12
- + AI Nodes in basement
+ Modified light to be more compliemtnary
- Mon, 15 Feb 2016 16:30:04 -0700
- by glitchvid [Mon, 15 Feb 2016 16:30:04 -0700] rev 11
- + Playerclips
+ Hint Optimization
+ Blocked outside
- Thu, 04 Feb 2016 18:10:01 -0700
- by glitchvid [Thu, 04 Feb 2016 18:10:01 -0700] rev 10
- + New model desks implemented
~ Some fixes with sound
+ More detail in basement
- Tue, 12 Jan 2016 23:31:08 -0700
- by glitchvid [Tue, 12 Jan 2016 23:31:08 -0700] rev 9
- + Generator Basement
~ Modified basement area, added detail