- Add upper hallway stairset wip

- Compile 45 wip Compile 45

- Begin pass on generator room wip

- Switch grass material to one included in foreguard content wip

- Fix m16 prefab to correct ammo wip

- Add triggerpush wip

- Update prefabs wip

- Compile 39 wip Compile 39

- Make railbrackets non-solid wip

- Fix looping sound on ambient generic wip

- Add TTT weapons wip

- Replace info_player_start with info_player_deathmatch wip

- Compile 33 wip Compile 33

- Logic fixes wip

- Update glass materials wip

- Add TTT-specific entities wip

- Add basement 'laser' trap wip

- Hint and Areaportal optimization wip

- Add ceilingtile ropes wip

- Compile ver 27 wip Compile 27

- Move light positions wip

- Add lower light wip

- Replace old benchmodels wip

- Fix entdata wip

- Add tags for compiles wip

- Compile BSP from previous versions wip Compile 20

- Add lights.rad file wip

- Modify tonemap settings wip

- Remove soundfoam models in showroom wip

- Revert mats on round corner office wip

More textdata optimization wip Compile 17

* Texture Data optimization wip Compile 16

+ New soundfoam models wip Compile 15

* Included Compiled BSP wip Compile 14

+ Soundproofing wip

+ AI Nodes in basement wip Compile 12

+ Playerclips wip Compile 11

+ New model desks implemented wip Compile 10

+ Generator Basement wip Compile 9

Added new model benches. Some modifications to lights in basement. wip Compile 8

More rail work done, added hard smoothing groups to basement pipeway. wip Compile 7

Forget Old Files wip

Updated .hgignore and Changes wip Compile 5

Compiled, New Rails wip Compile 4

Compiled wip Compile 3

Added Rails Everywhere wip

Before I add new rails wip

Initial wip

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