diff -r 7000b4df5fae -r 3d71ef6da629 ttt_canvas.log --- a/ttt_canvas.log Mon Sep 25 20:38:32 2017 -0600 +++ b/ttt_canvas.log Tue Sep 26 23:12:08 2017 -0600 @@ -1,54 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -env_cubemap pointing at deleted brushside near (-1920, 768, 640) -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 1634 detail faces...done (1) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (1) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (0) -WARNING: node without a volume -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (1) (2194053 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 14210 texinfos to 6710 -Reduced 1301 texdatas to 1097 (72836 bytes to 62731) -Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -13 seconds elapsed ================== VVIS ================== @@ -61,10 +10,201 @@ 1806 portalclusters 4579 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1367 visible clusters (0.48%) -Total clusters visible: 281912 +Total clusters visible: 281908 Average clusters visible: 156 Building PAS... Average clusters audible: 482 visdatasize:336649 compressed from 837984 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -8 seconds elapsed +7 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushi.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushj.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushh.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushe.vtf +Loaded alpha texture materials\models\props\de_inferno\largebushd.vtf +Loaded alpha texture materials\models\props\de_inferno\lilypads.vtf +20479 faces +6 degenerate faces +1281182 square feet [184490320.00 square inches] +4 Displacements +1197 Square Feet [172495.31 Square Inches] +20473 patches before subdivision +412175 patches after subdivision +4714 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65595096, max 1438 +transfer lists: 500.5 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) 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+0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) +Build Patch/Sample Hash Table(s).....Done<0.0763 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +3859 of 3861 (99% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 146/1024 7008/49152 (14.3%) +brushes 6872/8192 82464/98304 (83.9%) VERY FULL! +brushsides 59412/65536 475296/524288 (90.7%) VERY FULL! +planes 37392/65536 747840/1310720 (57.1%) +vertexes 33880/65536 406560/786432 (51.7%) +nodes 5568/65536 178176/2097152 ( 8.5%) +texinfos 6670/12288 480240/884736 (54.3%) +texdata 1095/2048 35040/65536 (53.5%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 212/0 4240/0 ( 0.0%) +disp_tris 320/0 640/0 ( 0.0%) +disp_lmsamples 3532/0 3532/0 ( 0.0%) +faces 20479/65536 1146824/3670016 (31.2%) +hdr faces 20479/65536 1146824/3670016 (31.2%) +origfaces 13407/65536 750792/3670016 (20.5%) +leaves 5715/65536 182880/2097152 ( 8.7%) +leaffaces 27130/65536 54260/131072 (41.4%) +leafbrushes 13802/65536 27604/131072 (21.1%) +areas 23/256 184/2048 ( 9.0%) +surfedges 154074/512000 616296/2048000 (30.1%) +edges 95365/256000 381460/1024000 (37.3%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 4714/8192 414832/720896 (57.5%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 2563/32768 25630/327680 ( 7.8%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 48879/65536 97758/131072 (74.6%) +cubemapsamples 119/1024 1904/16384 (11.6%) +overlays 56/512 19712/180224 (10.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 31909828/0 ( 0.0%) +visdata [variable] 336649/16777216 ( 2.0%) +entdata [variable] 883587/393216 (224.7%) VERY FULL! +LDR ambient table 5715/65536 22860/262144 ( 8.7%) +HDR ambient table 5715/65536 22860/262144 ( 8.7%) +LDR leaf ambient 5715/65536 160020/1835008 ( 8.7%) +HDR leaf ambient 18092/65536 506576/1835008 (27.6%) +occluders 7/0 280/0 ( 0.0%) +occluder polygons 52/0 624/0 ( 0.0%) +occluder vert ind 228/0 912/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/122776 ( 0.0%) +pakfile [variable] 7685875/0 ( 0.0%) +physics [variable] 2188592/4194304 (52.2%) +physics terrain [variable] 774/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 59499 +Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +28 minutes, 10 seconds elapsed