diff -r c6f992476b3f -r 4f5e69ec30c9 ttt_canvas.log --- a/ttt_canvas.log Fri Mar 17 03:33:21 2017 -0600 +++ b/ttt_canvas.log Fri Jun 30 01:08:35 2017 -0600 @@ -1,49 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (1) -Find Visible Detail Sides... -Merged 1630 detail faces...done (1) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (1) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (0) -WARNING: node without a volume -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (0) (2140533 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 13575 texinfos to 6408 -Reduced 1263 texdatas to 1062 (70601 bytes to 60722) -Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -11 seconds elapsed ================== VVIS ================== @@ -53,13 +7,198 @@ 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1813 portalclusters -4538 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1387 visible clusters (0.49%) -Total clusters visible: 284597 -Average clusters visible: 156 +1479 portalclusters +3783 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 837 visible clusters (0.44%) +Total clusters visible: 188793 +Average clusters visible: 127 Building PAS... -Average clusters audible: 478 -visdatasize:337647 compressed from 841232 +Average clusters audible: 388 +visdatasize:235617 compressed from 567936 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -6 seconds elapsed +4 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +20561 faces +8 degenerate faces +1270398 square feet [182937440.00 square inches] +4 Displacements +1197 Square Feet [172495.31 Square Inches] +20553 patches before subdivision +423999 patches after subdivision +4701 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66038238, max 1528 +transfer lists: 503.8 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) 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-1) +Build Patch/Sample Hash Table(s).....Done<0.0803 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +3859 of 3861 (99% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 128/1024 6144/49152 (12.5%) +brushes 6778/8192 81336/98304 (82.7%) VERY FULL! +brushsides 58762/65536 470096/524288 (89.7%) VERY FULL! +planes 37240/65536 744800/1310720 (56.8%) +vertexes 33963/65536 407556/786432 (51.8%) +nodes 5038/65536 161216/2097152 ( 7.7%) +texinfos 6701/12288 482472/884736 (54.5%) +texdata 1081/2048 34592/65536 (52.8%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 212/0 4240/0 ( 0.0%) +disp_tris 320/0 640/0 ( 0.0%) +disp_lmsamples 3532/0 3532/0 ( 0.0%) +faces 20561/65536 1151416/3670016 (31.4%) +hdr faces 20561/65536 1151416/3670016 (31.4%) +origfaces 13450/65536 753200/3670016 (20.5%) +leaves 5167/65536 165344/2097152 ( 7.9%) +leaffaces 25678/65536 51356/131072 (39.2%) +leafbrushes 12771/65536 25542/131072 (19.5%) +areas 22/256 176/2048 ( 8.6%) +surfedges 154591/512000 618364/2048000 (30.2%) +edges 95701/256000 382804/1024000 (37.4%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 4701/8192 413688/720896 (57.4%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 2526/32768 25260/327680 ( 7.7%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 48396/65536 96792/131072 (73.8%) +cubemapsamples 117/1024 1872/16384 (11.4%) +overlays 54/512 19008/180224 (10.5%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 31966888/0 ( 0.0%) +visdata [variable] 235617/16777216 ( 1.4%) +entdata [variable] 840054/393216 (213.6%) VERY FULL! +LDR ambient table 5167/65536 20668/262144 ( 7.9%) +HDR ambient table 5167/65536 20668/262144 ( 7.9%) +LDR leaf ambient 5167/65536 144676/1835008 ( 7.9%) +HDR leaf ambient 14880/65536 416640/1835008 (22.7%) +occluders 9/0 360/0 ( 0.0%) +occluder polygons 67/0 804/0 ( 0.0%) +occluder vert ind 298/0 1192/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/123266 ( 0.0%) +pakfile [variable] 6939803/0 ( 0.0%) +physics [variable] 2181678/4194304 (52.0%) +physics terrain [variable] 774/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 59623 +Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +25 minutes, 50 seconds elapsed