diff -r 932d49d666b6 -r 945f872821a5 ttt_canvas.log --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ttt_canvas.log Tue Apr 26 13:13:09 2016 -0600 @@ -0,0 +1,205 @@ + +================== VVIS ================== + + + + +6 threads +reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt +2032 portalclusters +5598 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1967 visible clusters (0.57%) +Total clusters visible: 347917 +Average clusters visible: 171 +Building PAS... +Average clusters audible: 643 +visdatasize:420968 compressed from 1040384 +writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +47 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\vines01.vtf +19487 faces +9 degenerate faces +883981 square feet [127293288.00 square inches] +3 Displacements +1069 Square Feet [154061.73 Square Inches] +19478 patches before subdivision +zero area child patch +373394 patches after subdivision +2704 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63311198, max 1532 +transfer lists: 483.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) +Build Patch/Sample Hash Table(s).....Done<0.1430 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +2189 of 2190 (99% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/1024 2784/49152 ( 5.7%) +brushes 6091/8192 73092/98304 (74.4%) +brushsides 52763/65536 422104/524288 (80.5%) VERY FULL! +planes 33448/65536 668960/1310720 (51.0%) +vertexes 34140/65536 409680/786432 (52.1%) +nodes 5352/65536 171264/2097152 ( 8.2%) +texinfos 4922/12288 354384/884736 (40.1%) +texdata 834/2048 26688/65536 (40.7%) +dispinfos 3/0 528/0 ( 0.0%) +disp_verts 131/0 2620/0 ( 0.0%) +disp_tris 192/0 384/0 ( 0.0%) +disp_lmsamples 3084/0 3084/0 ( 0.0%) +faces 19487/65536 1091272/3670016 (29.7%) +hdr faces 19487/65536 1091272/3670016 (29.7%) +origfaces 12138/65536 679728/3670016 (18.5%) +leaves 5411/65536 173152/2097152 ( 8.3%) +leaffaces 26314/65536 52628/131072 (40.2%) +leafbrushes 11994/65536 23988/131072 (18.3%) +areas 18/256 144/2048 ( 7.0%) +surfedges 143309/512000 573236/2048000 (28.0%) +edges 88564/256000 354256/1024000 (34.6%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 2704/8192 237952/720896 (33.0%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 2786/32768 27860/327680 ( 8.5%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 59124/65536 118248/131072 (90.2%) VERY FULL! +cubemapsamples 81/1024 1296/16384 ( 7.9%) +overlays 52/512 18304/180224 (10.2%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 29627876/0 ( 0.0%) +visdata [variable] 420968/16777216 ( 2.5%) +entdata [variable] 422814/393216 (107.5%) VERY FULL! +LDR ambient table 5411/65536 21644/262144 ( 8.3%) +HDR ambient table 5411/65536 21644/262144 ( 8.3%) +LDR leaf ambient 5411/65536 151508/1835008 ( 8.3%) +HDR leaf ambient 23761/65536 665308/1835008 (36.3%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/82888 ( 0.0%) +pakfile [variable] 5379974/0 ( 0.0%) +physics [variable] 1888974/4194304 (45.0%) +physics terrain [variable] 469/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 55935 +Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +39 minutes, 0 seconds elapsed