diff -r 932d49d666b6 -r 945f872821a5 ttt_foreguard.log --- a/ttt_foreguard.log Tue Apr 26 12:28:22 2016 -0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,205 +0,0 @@ - -================== VVIS ================== - - - - -6 threads -reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp -reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt -2010 portalclusters -5539 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1853 visible clusters (0.54%) -Total clusters visible: 342039 -Average clusters visible: 170 -Building PAS... -Average clusters audible: 638 -visdatasize:413921 compressed from 1029120 -writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp -49 seconds elapsed - -================== VRAD ================== - - - - -[Reading texlights from 'lights.rad'] -[48 texlights parsed from 'lights.rad'] - -[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] -[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] - -Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp -Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -Loaded alpha texture materials\models\props_foliage\vines01.vtf -19437 faces -9 degenerate faces -883806 square feet [127268088.00 square inches] -3 Displacements -1069 Square Feet [154061.73 Square Inches] -19428 patches before subdivision -zero area child patch -373358 patches after subdivision -2703 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63263711, max 1520 -transfer lists: 482.7 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) -Build Patch/Sample Hash Table(s).....Done<0.1532 sec> -0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done -2189 of 2190 (99% of) surface lights went in leaf ambient cubes. -0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done -Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 -Ready to Finish - -Object names Objects/Maxobjs Memory / Maxmem Fullness ------------- --------------- --------------- -------- -models 58/1024 2784/49152 ( 5.7%) -brushes 6022/8192 72264/98304 (73.5%) -brushsides 52330/65536 418640/524288 (79.8%) -planes 33040/65536 660800/1310720 (50.4%) -vertexes 34052/65536 408624/786432 (52.0%) -nodes 5308/65536 169856/2097152 ( 8.1%) -texinfos 4905/12288 353160/884736 (39.9%) -texdata 833/2048 26656/65536 (40.7%) -dispinfos 3/0 528/0 ( 0.0%) -disp_verts 131/0 2620/0 ( 0.0%) -disp_tris 192/0 384/0 ( 0.0%) -disp_lmsamples 3084/0 3084/0 ( 0.0%) -faces 19437/65536 1088472/3670016 (29.7%) -hdr faces 19437/65536 1088472/3670016 (29.7%) -origfaces 12110/65536 678160/3670016 (18.5%) -leaves 5367/65536 171744/2097152 ( 8.2%) -leaffaces 26210/65536 52420/131072 (40.0%) -leafbrushes 11842/65536 23684/131072 (18.1%) -areas 18/256 144/2048 ( 7.0%) -surfedges 142955/512000 571820/2048000 (27.9%) -edges 88342/256000 353368/1024000 (34.5%) -LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 2703/8192 237864/720896 (33.0%) -leafwaterdata 2/32768 24/393216 ( 0.0%) -waterstrips 2784/32768 27840/327680 ( 8.5%) -waterverts 0/65536 0/786432 ( 0.0%) -waterindices 59085/65536 118170/131072 (90.2%) VERY FULL! -cubemapsamples 81/1024 1296/16384 ( 7.9%) -overlays 50/512 17600/180224 ( 9.8%) -LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 29638400/0 ( 0.0%) -visdata [variable] 413921/16777216 ( 2.5%) -entdata [variable] 410919/393216 (104.5%) VERY FULL! -LDR ambient table 5367/65536 21468/262144 ( 8.2%) -HDR ambient table 5367/65536 21468/262144 ( 8.2%) -LDR leaf ambient 5367/65536 150276/1835008 ( 8.2%) -HDR leaf ambient 23699/65536 663572/1835008 (36.2%) -occluders 0/0 0/0 ( 0.0%) -occluder polygons 0/0 0/0 ( 0.0%) -occluder vert ind 0/0 0/0 ( 0.0%) -detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/80938 ( 0.0%) -pakfile [variable] 4871509/0 ( 0.0%) -physics [variable] 1882926/4194304 (44.9%) -physics terrain [variable] 469/1048576 ( 0.0%) - -Level flags = 2 - -Total triangle count: 55793 -Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp -36 minutes, 6 seconds elapsed