diff -r 000000000000 -r f6f90613c4f8 old/ttt_foreguard_BROKEN.log --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/old/ttt_foreguard_BROKEN.log Wed Jul 15 02:28:50 2015 -0600 @@ -0,0 +1,81 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\foreguard\ttt_foreguard_BROKEN.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop panel for material METAL/PRODVENTA, using default +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop stone for material STONE/INFBASEA, using default +Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +fixing up env_cubemap materials on brush sides... +env_cubemap pointing at deleted brushside near (-1808, -1984, 432) +env_cubemap pointing at deleted brushside near (-1808, -1984, 432) +env_cubemap pointing at deleted brushside near (-1808, -1984, 432) +env_cubemap pointing at deleted brushside near (-1520, -2272, 432) +env_cubemap pointing at deleted brushside near (-1520, -2272, 432) +env_cubemap pointing at deleted brushside near (-1520, -2272, 432) +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (1) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 1764 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (3) +writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt...Building visibility clusters... +done (0) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (1891574 bytes) +Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. +Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! +Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. +Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 6390 texinfos to 3454 +Reduced 653 texdatas to 534 (37624 bytes to 32070) +Writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp +12 seconds elapsed + +================== VVIS ================== + + + + +6 threads +reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp +reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt +2013 portalclusters +5563 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2046 visible clusters (0.52%) +Total clusters visible: 390576 +Average clusters visible: 194 +Building PAS... +Average clusters audible: 657 +visdatasize:429608 compressed from 1030656 +writing e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp +47 seconds elapsed