Fri, 22 Apr 2016 02:58:23 -0600 |
glitchvid |
- Fix m16 prefab to correct ammo
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Fri, 22 Apr 2016 02:34:59 -0600 |
glitchvid |
- Add triggerpush
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Fri, 22 Apr 2016 01:03:08 -0600 |
glitchvid |
- Update prefabs
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Fri, 22 Apr 2016 01:02:57 -0600 |
glitchvid |
- Compile 39
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Thu, 21 Apr 2016 23:58:04 -0600 |
glitchvid |
- Make railbrackets non-solid
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Thu, 21 Apr 2016 23:39:36 -0600 |
glitchvid |
- Fix looping sound on ambient generic
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Thu, 21 Apr 2016 23:36:36 -0600 |
glitchvid |
- Add TTT weapons
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Thu, 21 Apr 2016 12:17:49 -0600 |
glitchvid |
- Replace info_player_start with info_player_deathmatch
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Thu, 21 Apr 2016 12:16:08 -0600 |
glitchvid |
- Compile 33
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Thu, 21 Apr 2016 11:16:22 -0600 |
glitchvid |
- Logic fixes
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Thu, 21 Apr 2016 10:53:04 -0600 |
glitchvid |
- Update glass materials
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Thu, 21 Apr 2016 10:36:22 -0600 |
glitchvid |
- Add TTT-specific entities
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Thu, 21 Apr 2016 07:52:23 -0600 |
glitchvid |
- Add basement 'laser' trap
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Thu, 21 Apr 2016 04:23:45 -0600 |
glitchvid |
- Hint and Areaportal optimization
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Thu, 21 Apr 2016 01:55:23 -0600 |
glitchvid |
- Add ceilingtile ropes
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Thu, 21 Apr 2016 01:55:09 -0600 |
glitchvid |
- Compile ver 27
wip Compile 27
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Thu, 21 Apr 2016 00:45:01 -0600 |
glitchvid |
- Move light positions
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Wed, 20 Apr 2016 20:54:48 -0600 |
glitchvid |
- Add lower light
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Wed, 20 Apr 2016 09:14:15 -0600 |
glitchvid |
- Replace old benchmodels
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Sun, 17 Apr 2016 07:18:22 -0600 |
glitchvid |
- Fix entdata
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Sun, 17 Apr 2016 06:45:08 -0600 |
glitchvid |
- Add tags for compiles
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Sun, 17 Apr 2016 06:40:17 -0600 |
glitchvid |
- Compile BSP from previous versions
wip Compile 20
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Sun, 17 Apr 2016 06:39:31 -0600 |
glitchvid |
- Add lights.rad file
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Sun, 17 Apr 2016 05:31:31 -0600 |
glitchvid |
- Modify tonemap settings
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Sun, 17 Apr 2016 03:18:17 -0600 |
glitchvid |
- Remove soundfoam models in showroom
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Sat, 16 Apr 2016 03:45:40 -0600 |
glitchvid |
- Revert mats on round corner office
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Fri, 18 Mar 2016 01:43:08 -0600 |
glitchvid |
More textdata optimization
wip Compile 17
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Mon, 07 Mar 2016 20:42:31 -0700 |
glitchvid |
* Texture Data optimization
wip Compile 16
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Sun, 06 Mar 2016 23:50:21 -0700 |
glitchvid |
+ New soundfoam models
wip Compile 15
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Sun, 06 Mar 2016 17:15:22 -0700 |
glitchvid |
* Included Compiled BSP
wip Compile 14
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Sat, 05 Mar 2016 17:41:27 -0700 |
glitchvid |
+ Soundproofing
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Tue, 16 Feb 2016 03:39:59 -0700 |
glitchvid |
+ AI Nodes in basement
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Mon, 15 Feb 2016 16:30:04 -0700 |
glitchvid |
+ Playerclips
wip Compile 11
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Thu, 04 Feb 2016 18:10:01 -0700 |
glitchvid |
+ New model desks implemented
wip Compile 10
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Tue, 12 Jan 2016 23:31:08 -0700 |
glitchvid |
+ Generator Basement
wip Compile 9
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Thu, 15 Oct 2015 06:27:19 -0600 |
glitchvid |
Added new model benches. Some modifications to lights in basement.
wip Compile 8
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Fri, 18 Sep 2015 16:00:55 -0600 |
glitchvid |
More rail work done, added hard smoothing groups to basement pipeway.
wip Compile 7
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Fri, 31 Jul 2015 12:55:07 -0600 |
glitchvid |
Forget Old Files
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Fri, 31 Jul 2015 12:33:40 -0600 |
glitchvid |
Updated .hgignore and Changes
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Sun, 19 Jul 2015 22:48:14 -0600 |
glitchvid |
Compiled, New Rails
wip Compile 4
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Sun, 19 Jul 2015 02:02:58 -0600 |
glitchvid |
Compiled
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Sun, 19 Jul 2015 00:47:14 -0600 |
glitchvid |
Added Rails Everywhere
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Sat, 18 Jul 2015 19:53:14 -0600 |
glitchvid |
Before I add new rails
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Wed, 15 Jul 2015 02:28:50 -0600 |
glitchvid |
Initial
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