changelog
- Mon, 12 Aug 2019 23:51:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 12 Aug 2019 23:51:46 -0600] rev 25
- - Add hurt to sludge in stormdrain
- Add hurt to steam in long drain
- Sun, 11 Aug 2019 22:20:30 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 11 Aug 2019 22:20:30 -0600] rev 24
- - Fix lighting under bridge
- Add overlays in pipes
- Sun, 11 Aug 2019 22:03:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 11 Aug 2019 22:03:26 -0600] rev 23
- - Art pass on door puzzle
- Add junk props to bottom of stormdrain
- Add sky-bridge thing
Needs to be improved, and skybox in general too.
- Add autosave
- Add fences around stormdrain
- Switch puzzle to slide constraint
- New stormdrain outer wall
- Add nodes to stormdrain perim
- Tue, 06 Aug 2019 15:45:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 06 Aug 2019 15:45:56 -0600] rev 22
- - Merge skybox
- Change stormdrain soundscape
- Clean up Squad logic
- Add Areaportal in stormdrain
- Tue, 06 Aug 2019 02:20:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 06 Aug 2019 02:20:21 -0600] rev 21
- - Add stormdrain section
- Thu, 28 Dec 2017 04:28:15 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Dec 2017 04:28:15 -0700] rev 20
- - Add beginning ladder for combine
- Add some wall detail in zombie encounter
- Redo lighting for zombiechase scene
- Add detail in buffer hallway between combine and sewer canal.
- Remove solid block in zombie encounter pipe, added branches
- Thu, 02 Nov 2017 16:20:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 02 Nov 2017 16:20:03 -0600] rev 19
- - Add turret in ventdrop room
- Make vent slope a drop
- Add logic for ventdrop turret
- TODO: Fix all of that
- Sat, 24 Jun 2017 00:31:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Jun 2017 00:31:04 -0600] rev 18
- - Merge skybox areas
- Slight detail changes
- Fri, 28 Apr 2017 15:37:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Apr 2017 15:37:32 -0600] rev 17
- - Add ventdrop scene
Needs work
Todo: Make it so the player can't get an SMG1
- Thu, 27 Apr 2017 19:56:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Apr 2017 19:56:58 -0600] rev 16
- - Modify zombiechase scene to have run animation
Save for bugs, this is probably as good as its going to get without custom scenes
- Modify dynamic resupply master
- Expand trigger brush for board sqeaks
- Tue, 25 Apr 2017 18:06:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 18:06:39 -0600] rev 15
- - Fix zombie ai relations regression
- Tue, 25 Apr 2017 18:02:34 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 18:02:34 -0600] rev 14
- - Add playerproxy
- Minor entity fixups
- Tue, 25 Apr 2017 17:49:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 17:49:54 -0600] rev 13
- - Add playerclips
- ToDID: Add vent rewards
- Set player HP at spawn
- Add itemname to suit so it wont player hand animation
- Include Ventdrop scene vmf
- Tue, 25 Apr 2017 09:59:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 09:59:03 -0600] rev 12
- - Add cubemaps
- Tue, 25 Apr 2017 09:44:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 09:44:26 -0600] rev 11
- - Change human 1 to use scripted sequence
- FIX: Changed shanty planks to have physics proper
- Fix beginning door rotating around itself 180 degrees
TODO: Get ajar working
- Fix beginning door saving EVERY TIME YOU USED IT
- Sun, 23 Apr 2017 00:53:49 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 23 Apr 2017 00:53:49 -0600] rev 10
- - Various names fixes
- Sun, 23 Apr 2017 00:44:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 23 Apr 2017 00:44:22 -0600] rev 9
- - Increase lightmap grid res in stormdrain entrance
- Change some lighting settings in stormdrain entrance
- Fix tunnel light sprites
- Add pipe in corner of stormdrain entrance platform
- Sun, 23 Apr 2017 00:29:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 23 Apr 2017 00:29:09 -0600] rev 8
- - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
- Move zombiechase trigger back a bit
- Change headcrab position and no look to wake
- TODO: Proper physics constraints on rebel shanty planks
- TODO: Add proper item spawners for rebel shanty crates
- TODO: Add reward for vent exploration in shanty
- Sat, 22 Apr 2017 00:51:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 22 Apr 2017 00:51:18 -0600] rev 7
- - Add light to rebel outpost walllight
- Sat, 22 Apr 2017 00:34:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 22 Apr 2017 00:34:47 -0600] rev 6
- - Add more canal tunnels
- Add rebel outpost
- Add zombie encounter
- Refine soundscapes
- Fri, 21 Apr 2017 20:18:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 20:18:44 -0600] rev 5
- - Add autosaves
- Remove damage at beginning
- Add zombie chase scene
- Add soundscapes
- Add wood board detail
- Change lighting in stormdrain area
- Fri, 21 Apr 2017 04:43:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 04:43:21 -0600] rev 4
- - Fix the stupid long fadein time
That was a terrible idea
- Fri, 21 Apr 2017 04:40:57 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 04:40:57 -0600] rev 3
- - Add .Hgignore
- Add next storm drain section
- Add cubemaps
- Add comments to entities
- Fri, 21 Apr 2017 01:23:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 01:23:58 -0600] rev 2
- - Add decals
- Add lighting
- Add misc details
- Clean up directory to only contain log and VMFs
- Tue, 18 Apr 2017 04:59:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 18 Apr 2017 04:59:13 -0600] rev 1
- - Add properly curving tunnels
- Change basement materials
- Spice up basement lighting
- Add details in canals
- Mon, 15 Feb 2016 15:55:40 -0700
- by glitchvid [Mon, 15 Feb 2016 15:55:40 -0700] rev 0
- Initial