fb_01.log

Sun, 23 Apr 2017 00:53:49 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 23 Apr 2017 00:53:49 -0600
changeset 10
555f868fe233
parent 9
c798a8961e6e
child 11
0af3b402abb4
permissions
-rw-r--r--

- Various names fixes

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 178 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (340570 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2094 texinfos to 1010
Reduced 142 texdatas to 115 (4412 bytes to 3408)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 323 portalclusters
 782 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%)
Total clusters visible: 34399
Average clusters visible: 106
Building PAS...
Average clusters audible: 200
visdatasize:22205  compressed from 31008
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2716 faces
5 degenerate faces
173512 square feet [24985784.00 square inches]
6 Displacements
3869 Square Feet [557252.25 Square Inches]
2711 patches before subdivision
zero area child patch
zero area child patch
49273 patches after subdivision
68 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676
transfer lists:  46.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(18870, 16329, 10483)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3928, 3237, 1903)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(630, 489, 256)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(123, 90, 44)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(23, 16, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  34/1024         1632/49152    ( 3.3%) 
brushes               1034/8192        12408/98304    (12.6%) 
brushsides            9339/65536       74712/524288   (14.3%) 
planes                6310/65536      126200/1310720  ( 9.6%) 
vertexes              4103/65536       49236/786432   ( 6.3%) 
nodes                 1181/65536       37792/2097152  ( 1.8%) 
texinfos              1010/12288       72720/884736   ( 8.2%) 
texdata                115/2048         3680/65536    ( 5.6%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 2716/65536      152096/3670016  ( 4.1%) 
hdr faces             2716/65536      152096/3670016  ( 4.1%) 
origfaces             1796/65536      100576/3670016  ( 2.7%) 
leaves                1216/65536       38912/2097152  ( 1.9%) 
leaffaces             3488/65536        6976/131072   ( 5.3%) 
leafbrushes           2174/65536        4348/131072   ( 3.3%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            20555/512000      82220/2048000  ( 4.0%) 
edges                12346/256000      49384/1024000  ( 4.8%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         68/8192         5984/720896   ( 0.8%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            380/32768        3800/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          6897/65536       13794/131072   (10.5%) 
cubemapsamples          24/1024          384/16384    ( 2.3%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     2146880/0        ( 0.0%) 
visdata               [variable]       22205/16777216 ( 0.1%) 
entdata               [variable]      141501/393216   (36.0%) 
LDR ambient table     1216/65536        4864/262144   ( 1.9%) 
HDR ambient table     1216/65536        4864/262144   ( 1.9%) 
LDR leaf ambient      1216/65536       34048/1835008  ( 1.9%) 
HDR leaf ambient      2964/65536       82992/1835008  ( 4.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/21634    ( 0.0%) 
pakfile               [variable]     3242631/0        ( 0.0%) 
physics               [variable]      340570/4194304  ( 8.1%) 
physics terrain       [variable]        1216/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 8032
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
14 seconds elapsed

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