Sun, 11 Aug 2019 22:03:26 -0600
- Art pass on door puzzle
- Add junk props to bottom of stormdrain
- Add sky-bridge thing
Needs to be improved, and skybox in general too.
- Add autosave
- Add fences around stormdrain
- Switch puzzle to slide constraint
- New stormdrain outer wall
- Add nodes to stormdrain perim
================== VBSP ================== materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2015\fourbeasts\ventguide.vmf Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/ventguide/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2015\fourbeasts\ventguide.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (19828 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 196 texinfos to 58 Reduced 11 texdatas to 9 (269 bytes to 207) Writing E:\mapsrc\sync\2015\fourbeasts\ventguide.bsp 0 seconds elapsed ================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp reading e:\mapsrc\sync\2015\fourbeasts\ventguide.prt 24 portalclusters 49 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 422 Average clusters visible: 17 Building PAS... Average clusters audible: 24 visdatasize:344 compressed from 384 writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp 0 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] Loading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp 136 faces 11799 square feet [1699175.50 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 136 patches before subdivision 1884 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 172842, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18344, 18325, 18323) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7079, 7040, 7039) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3343, 3310, 3309) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1349, 1329, 1329) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(609, 598, 598) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 252, 252) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 112, 112) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(50, 49, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(22, 22, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 10, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 4, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 2, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0006 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 54/8192 648/98304 ( 0.7%) brushsides 513/65536 4104/524288 ( 0.8%) planes 302/65536 6040/1310720 ( 0.5%) vertexes 178/65536 2136/786432 ( 0.3%) nodes 88/65536 2816/2097152 ( 0.1%) texinfos 58/12288 4176/884736 ( 0.5%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 136/65536 7616/3670016 ( 0.2%) hdr faces 136/65536 7616/3670016 ( 0.2%) origfaces 100/65536 5600/3670016 ( 0.2%) leaves 90/65536 2880/2097152 ( 0.1%) leaffaces 144/65536 288/131072 ( 0.2%) leafbrushes 143/65536 286/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1022/512000 4088/2048000 ( 0.2%) edges 558/256000 2232/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 4/32768 40/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 48/65536 96/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 62228/0 ( 0.0%) visdata [variable] 344/16777216 ( 0.0%) entdata [variable] 3652/393216 ( 0.9%) LDR ambient table 90/65536 360/262144 ( 0.1%) HDR ambient table 90/65536 360/262144 ( 0.1%) LDR leaf ambient 90/65536 2520/1835008 ( 0.1%) HDR leaf ambient 251/65536 7028/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211889/0 ( 0.0%) physics [variable] 19828/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 2 Total triangle count: 350 Writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp 0 seconds elapsed