Tue, 25 Apr 2017 18:02:34 -0600
- Add playerproxy
- Minor entity fixups
================== VBSP ================== materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (373866 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2249 texinfos to 1071 Reduced 152 texdatas to 124 (4710 bytes to 3709) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed ================== VVIS ================== 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 357 portalclusters 827 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%) Total clusters visible: 38699 Average clusters visible: 108 Building PAS... Average clusters audible: 202 visdatasize:25918 compressed from 34272 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 2974 faces 8 degenerate faces 184338 square feet [26544708.00 square inches] 6 Displacements 3860 Square Feet [555841.94 Square Inches] 2966 patches before subdivision zero area child patch 50472 patches after subdivision 72 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697 transfer lists: 47.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19049, 16677, 10825) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3522, 2898, 1690) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(568, 438, 227) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 80, 39) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0077 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) brushes 1129/8192 13548/98304 (13.8%) brushsides 10257/65536 82056/524288 (15.7%) planes 6782/65536 135640/1310720 (10.3%) vertexes 4534/65536 54408/786432 ( 6.9%) nodes 1304/65536 41728/2097152 ( 2.0%) texinfos 1071/12288 77112/884736 ( 8.7%) texdata 124/2048 3968/65536 ( 6.1%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) faces 2974/65536 166544/3670016 ( 4.5%) hdr faces 2974/65536 166544/3670016 ( 4.5%) origfaces 1924/65536 107744/3670016 ( 2.9%) leaves 1339/65536 42848/2097152 ( 2.0%) leaffaces 3871/65536 7742/131072 ( 5.9%) leafbrushes 2534/65536 5068/131072 ( 3.9%) areas 6/256 48/2048 ( 2.3%) surfedges 22268/512000 89072/2048000 ( 4.3%) edges 13393/256000 53572/1024000 ( 5.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 72/8192 6336/720896 ( 0.9%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 413/32768 4130/327680 ( 1.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7398/65536 14796/131072 (11.3%) cubemapsamples 37/1024 592/16384 ( 3.6%) overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2245088/0 ( 0.0%) visdata [variable] 25918/16777216 ( 0.2%) entdata [variable] 153658/393216 (39.1%) LDR ambient table 1339/65536 5356/262144 ( 2.0%) HDR ambient table 1339/65536 5356/262144 ( 2.0%) LDR leaf ambient 1339/65536 37492/1835008 ( 2.0%) HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/23008 ( 0.0%) pakfile [variable] 4447812/0 ( 0.0%) physics [variable] 373866/4194304 ( 8.9%) physics terrain [variable] 1146/1048576 ( 0.1%) Level flags = 2 Total triangle count: 8715 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 16 seconds elapsed