fb_01.log

Tue, 25 Apr 2017 18:02:34 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 25 Apr 2017 18:02:34 -0600
changeset 14
83c1910e9e13
parent 13
2340a734eb11
child 15
29af0ab3801d
permissions
-rw-r--r--

- Add playerproxy
- Minor entity fixups

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 178 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (373866 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2249 texinfos to 1071
Reduced 152 texdatas to 124 (4710 bytes to 3709)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 357 portalclusters
 827 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%)
Total clusters visible: 38699
Average clusters visible: 108
Building PAS...
Average clusters audible: 202
visdatasize:25918  compressed from 34272
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2974 faces
8 degenerate faces
184338 square feet [26544708.00 square inches]
6 Displacements
3860 Square Feet [555841.94 Square Inches]
2966 patches before subdivision
zero area child patch
50472 patches after subdivision
72 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697
transfer lists:  47.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(19049, 16677, 10825)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3522, 2898, 1690)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(568, 438, 227)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(110, 80, 39)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(21, 14, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(4, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  34/1024         1632/49152    ( 3.3%) 
brushes               1129/8192        13548/98304    (13.8%) 
brushsides           10257/65536       82056/524288   (15.7%) 
planes                6782/65536      135640/1310720  (10.3%) 
vertexes              4534/65536       54408/786432   ( 6.9%) 
nodes                 1304/65536       41728/2097152  ( 2.0%) 
texinfos              1071/12288       77112/884736   ( 8.7%) 
texdata                124/2048         3968/65536    ( 6.1%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 2974/65536      166544/3670016  ( 4.5%) 
hdr faces             2974/65536      166544/3670016  ( 4.5%) 
origfaces             1924/65536      107744/3670016  ( 2.9%) 
leaves                1339/65536       42848/2097152  ( 2.0%) 
leaffaces             3871/65536        7742/131072   ( 5.9%) 
leafbrushes           2534/65536        5068/131072   ( 3.9%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            22268/512000      89072/2048000  ( 4.3%) 
edges                13393/256000      53572/1024000  ( 5.2%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         72/8192         6336/720896   ( 0.9%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            413/32768        4130/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7398/65536       14796/131072   (11.3%) 
cubemapsamples          37/1024          592/16384    ( 3.6%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     2245088/0        ( 0.0%) 
visdata               [variable]       25918/16777216 ( 0.2%) 
entdata               [variable]      153658/393216   (39.1%) 
LDR ambient table     1339/65536        5356/262144   ( 2.0%) 
HDR ambient table     1339/65536        5356/262144   ( 2.0%) 
LDR leaf ambient      1339/65536       37492/1835008  ( 2.0%) 
HDR leaf ambient      3020/65536       84560/1835008  ( 4.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23008    ( 0.0%) 
pakfile               [variable]     4447812/0        ( 0.0%) 
physics               [variable]      373866/4194304  ( 8.9%) 
physics terrain       [variable]        1146/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 8715
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
16 seconds elapsed

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