ventguide_old.log

Tue, 18 Apr 2017 04:59:13 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 18 Apr 2017 04:59:13 -0600
changeset 1
b7059b176815
parent 0
407a7c156621
permissions
-rw-r--r--

- Add properly curving tunnels
- Change basement materials
- Spice up basement lighting
- Add details in canals

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2015\fourbeasts\ventguide.vmf
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/ventguide/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2015\fourbeasts\ventguide.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19828 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 196 texinfos to 58
Reduced 11 texdatas to 9 (269 bytes to 207)
Writing E:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
0 seconds elapsed

================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
reading e:\mapsrc\sync\2015\fourbeasts\ventguide.prt
  24 portalclusters
  49 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 422
Average clusters visible: 17
Building PAS...
Average clusters audible: 24
visdatasize:344  compressed from 384
writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']

Loading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
136 faces
11799 square feet [1699175.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
136 patches before subdivision
1884 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 172842, max 274
transfer lists:   1.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(18344, 18325, 18323)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(7079, 7040, 7039)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3343, 3310, 3309)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1349, 1329, 1329)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(609, 598, 598)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(258, 252, 252)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(115, 112, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(50, 49, 49)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(22, 22, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(10, 10, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(4, 4, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 54/8192          648/98304    ( 0.7%) 
brushsides             513/65536        4104/524288   ( 0.8%) 
planes                 302/65536        6040/1310720  ( 0.5%) 
vertexes               178/65536        2136/786432   ( 0.3%) 
nodes                   88/65536        2816/2097152  ( 0.1%) 
texinfos                58/12288        4176/884736   ( 0.5%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  136/65536        7616/3670016  ( 0.2%) 
hdr faces              136/65536        7616/3670016  ( 0.2%) 
origfaces              100/65536        5600/3670016  ( 0.2%) 
leaves                  90/65536        2880/2097152  ( 0.1%) 
leaffaces              144/65536         288/131072   ( 0.2%) 
leafbrushes            143/65536         286/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1022/512000       4088/2048000  ( 0.2%) 
edges                  558/256000       2232/1024000  ( 0.2%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/32768          40/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            48/65536          96/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]       62228/0        ( 0.0%) 
visdata               [variable]         344/16777216 ( 0.0%) 
entdata               [variable]        3652/393216   ( 0.9%) 
LDR ambient table       90/65536         360/262144   ( 0.1%) 
HDR ambient table       90/65536         360/262144   ( 0.1%) 
LDR leaf ambient        90/65536        2520/1835008  ( 0.1%) 
HDR leaf ambient       251/65536        7028/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      211889/0        ( 0.0%) 
physics               [variable]       19828/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 350
Writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
0 seconds elapsed

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