changelog
- Sat, 22 Apr 2017 00:34:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 22 Apr 2017 00:34:47 -0600] rev 6
- - Add more canal tunnels
- Add rebel outpost
- Add zombie encounter
- Refine soundscapes
- Fri, 21 Apr 2017 20:18:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 20:18:44 -0600] rev 5
- - Add autosaves
- Remove damage at beginning
- Add zombie chase scene
- Add soundscapes
- Add wood board detail
- Change lighting in stormdrain area
- Fri, 21 Apr 2017 04:43:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 04:43:21 -0600] rev 4
- - Fix the stupid long fadein time
That was a terrible idea
- Fri, 21 Apr 2017 04:40:57 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 04:40:57 -0600] rev 3
- - Add .Hgignore
- Add next storm drain section
- Add cubemaps
- Add comments to entities
- Fri, 21 Apr 2017 01:23:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 21 Apr 2017 01:23:58 -0600] rev 2
- - Add decals
- Add lighting
- Add misc details
- Clean up directory to only contain log and VMFs
- Tue, 18 Apr 2017 04:59:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 18 Apr 2017 04:59:13 -0600] rev 1
- - Add properly curving tunnels
- Change basement materials
- Spice up basement lighting
- Add details in canals