changelog
- Sun, 23 Apr 2017 00:29:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 23 Apr 2017 00:29:09 -0600] rev 8
- - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
- Move zombiechase trigger back a bit
- Change headcrab position and no look to wake
- TODO: Proper physics constraints on rebel shanty planks
- TODO: Add proper item spawners for rebel shanty crates
- TODO: Add reward for vent exploration in shanty
- Sat, 22 Apr 2017 00:51:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 22 Apr 2017 00:51:18 -0600] rev 7
- - Add light to rebel outpost walllight
- Sat, 22 Apr 2017 00:34:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 22 Apr 2017 00:34:47 -0600] rev 6
- - Add more canal tunnels
- Add rebel outpost
- Add zombie encounter
- Refine soundscapes