diff -r 555f868fe233 -r 0af3b402abb4 fb_01.log --- a/fb_01.log Sun Apr 23 00:53:49 2017 -0600 +++ b/fb_01.log Tue Apr 25 09:44:26 2017 -0600 @@ -7,6 +7,7 @@ ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... @@ -32,12 +33,12 @@ Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... -done (0) (340570 bytes) +done (1) (363338 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... -Reduced 2094 texinfos to 1010 -Reduced 142 texdatas to 115 (4412 bytes to 3408) +Reduced 2185 texinfos to 1044 +Reduced 148 texdatas to 120 (4563 bytes to 3534) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed @@ -49,110 +50,13 @@ 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt - 323 portalclusters - 782 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) -Total clusters visible: 34399 -Average clusters visible: 106 + 343 portalclusters + 814 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 130 visible clusters (0.37%) +Total clusters visible: 35250 +Average clusters visible: 102 Building PAS... -Average clusters audible: 200 -visdatasize:22205 compressed from 31008 +Average clusters audible: 197 +visdatasize:24596 compressed from 32928 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed - -================== VRAD ================== - - - - -[Reading texlights from 'lights.rad'] -[48 texlights parsed from 'lights.rad'] - -[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] -[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] - -Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf -Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf -Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf -2716 faces -5 degenerate faces -173512 square feet [24985784.00 square inches] -6 Displacements -3869 Square Feet [557252.25 Square Inches] -2711 patches before subdivision -zero area child patch -zero area child patch -49273 patches after subdivision -68 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676 -transfer lists: 46.8 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18870, 16329, 10483) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3928, 3237, 1903) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(630, 489, 256) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 90, 44) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 16, 7) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) -0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) -Build Patch/Sample Hash Table(s).....Done<0.0073 sec> -0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done -0 of 0 (0% of) surface lights went in leaf ambient cubes. -0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done -Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 -Ready to Finish - -Object names Objects/Maxobjs Memory / Maxmem Fullness ------------- --------------- --------------- -------- -models 34/1024 1632/49152 ( 3.3%) -brushes 1034/8192 12408/98304 (12.6%) -brushsides 9339/65536 74712/524288 (14.3%) -planes 6310/65536 126200/1310720 ( 9.6%) -vertexes 4103/65536 49236/786432 ( 6.3%) -nodes 1181/65536 37792/2097152 ( 1.8%) -texinfos 1010/12288 72720/884736 ( 8.2%) -texdata 115/2048 3680/65536 ( 5.6%) -dispinfos 6/0 1056/0 ( 0.0%) -disp_verts 486/0 9720/0 ( 0.0%) -disp_tris 768/0 1536/0 ( 0.0%) -disp_lmsamples 11920/0 11920/0 ( 0.0%) -faces 2716/65536 152096/3670016 ( 4.1%) -hdr faces 2716/65536 152096/3670016 ( 4.1%) -origfaces 1796/65536 100576/3670016 ( 2.7%) -leaves 1216/65536 38912/2097152 ( 1.9%) -leaffaces 3488/65536 6976/131072 ( 5.3%) -leafbrushes 2174/65536 4348/131072 ( 3.3%) -areas 4/256 32/2048 ( 1.6%) -surfedges 20555/512000 82220/2048000 ( 4.0%) -edges 12346/256000 49384/1024000 ( 4.8%) -LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 68/8192 5984/720896 ( 0.8%) -leafwaterdata 1/32768 12/393216 ( 0.0%) -waterstrips 380/32768 3800/327680 ( 1.2%) -waterverts 0/65536 0/786432 ( 0.0%) -waterindices 6897/65536 13794/131072 (10.5%) -cubemapsamples 24/1024 384/16384 ( 2.3%) -overlays 16/512 5632/180224 ( 3.1%) -LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 2146880/0 ( 0.0%) -visdata [variable] 22205/16777216 ( 0.1%) -entdata [variable] 141501/393216 (36.0%) -LDR ambient table 1216/65536 4864/262144 ( 1.9%) -HDR ambient table 1216/65536 4864/262144 ( 1.9%) -LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%) -HDR leaf ambient 2964/65536 82992/1835008 ( 4.5%) -occluders 0/0 0/0 ( 0.0%) -occluder polygons 0/0 0/0 ( 0.0%) -occluder vert ind 0/0 0/0 ( 0.0%) -detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/21634 ( 0.0%) -pakfile [variable] 3242631/0 ( 0.0%) -physics [variable] 340570/4194304 ( 8.1%) -physics terrain [variable] 1216/1048576 ( 0.1%) - -Level flags = 2 - -Total triangle count: 8032 -Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -14 seconds elapsed