diff -r 000000000000 -r 407a7c156621 fb_01_old.log --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/fb_01_old.log Mon Feb 15 15:55:40 2016 -0700 @@ -0,0 +1,149 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 70 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_08*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_08*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (119116 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Compacting texture/material tables... +Reduced 735 texinfos to 289 +Reduced 44 texdatas to 37 (1050 bytes to 839) +Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +1 second elapsed + +================== VVIS ================== + + + + +6 threads +reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt + 123 portalclusters + 270 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) +Total clusters visible: 4820 +Average clusters visible: 39 +Building PAS... +Average clusters audible: 60 +visdatasize:4302 compressed from 3936 +writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +0 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] +[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] + +Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +866 faces +52886 square feet [7615585.00 square inches] +0 Displacements +0 Square Feet [0.00 Square Inches] +866 patches before subdivision +15730 patches after subdivision +39 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 +transfer lists: 11.1 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0057 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 4/1024 192/49152 ( 0.4%) +brushes 345/8192 4140/98304 ( 4.2%) +brushsides 2889/65536 23112/524288 ( 4.4%) +planes 1794/65536 35880/1310720 ( 2.7%) +vertexes 1369/65536 16428/786432 ( 2.1%) +nodes 335/65536 10720/2097152 ( 0.5%) +texinfos 289/12288 20808/884736 ( 2.4%) +texdata 37/2048 1184/65536 ( 1.8%) +dispinfos 0/0 0/0 ( 0.0%) +disp_verts 0/0 0/0 ( 0.0%) +disp_tris 0/0 0/0 ( 0.0%) +disp_lmsamples 0/0 0/0 ( 0.0%) +faces 866/65536 48496/3670016 ( 1.3%) +hdr faces 866/65536 48496/3670016 ( 1.3%) +origfaces 594/65536 33264/3670016 ( 0.9%) +leaves 340/65536 10880/2097152 ( 0.5%) +leaffaces 1130/65536 2260/131072 ( 1.7%) +leafbrushes 734/65536 1468/131072 ( 1.1%) +areas 2/256 16/2048 ( 0.8%) +surfedges 6855/512000 27420/2048000 ( 1.3%) +edges 4325/256000 17300/1024000 ( 1.7%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 39/8192 3432/720896 ( 0.5%) +leafwaterdata 0/32768 0/393216 ( 0.0%) +waterstrips 113/32768 1130/327680 ( 0.3%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 2253/65536 4506/131072 ( 3.4%) +cubemapsamples 0/1024 0/16384 ( 0.0%) +overlays 6/512 2112/180224 ( 1.2%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 629640/0 ( 0.0%) +visdata [variable] 4302/16777216 ( 0.0%) +entdata [variable] 36456/393216 ( 9.3%) +LDR ambient table 340/65536 1360/262144 ( 0.5%) +HDR ambient table 340/65536 1360/262144 ( 0.5%) +LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) +HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/6236 ( 0.0%) +pakfile [variable] 527142/0 ( 0.0%) +physics [variable] 119116/4194304 ( 2.8%) +physics terrain [variable] 2/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 2729 +Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +10 seconds elapsed