diff -r 000000000000 -r 407a7c156621 ventguide.log --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ventguide.log Mon Feb 15 15:55:40 2016 -0700 @@ -0,0 +1,150 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2015\fourbeasts\ventguide.vmf +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/ventguide/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2015\fourbeasts\ventguide.prt...Building visibility clusters... +done (0) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_01*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_01*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (19828 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Compacting texture/material tables... +Reduced 196 texinfos to 58 +Reduced 11 texdatas to 9 (269 bytes to 207) +Writing E:\mapsrc\sync\2015\fourbeasts\ventguide.bsp +0 seconds elapsed + +================== VVIS ================== + + + + +6 threads +reading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp +reading e:\mapsrc\sync\2015\fourbeasts\ventguide.prt + 24 portalclusters + 49 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) +Total clusters visible: 422 +Average clusters visible: 17 +Building PAS... +Average clusters audible: 24 +visdatasize:344 compressed from 384 +writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp +0 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] +[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] + +Loading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp +136 faces +11799 square feet [1699175.50 square inches] +0 Displacements +0 Square Feet [0.00 Square Inches] +136 patches before subdivision +1884 patches after subdivision +2 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 172842, max 274 +transfer lists: 1.3 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18344, 18325, 18323) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7079, 7040, 7039) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3343, 3310, 3309) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1349, 1329, 1329) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(609, 598, 598) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 252, 252) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 112, 112) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(50, 49, 49) +0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(22, 22, 22) +0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 10, 10) +0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 4, 4) +0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 2, 2) +0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 1) +Build Patch/Sample Hash Table(s).....Done<0.0009 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 1/1024 48/49152 ( 0.1%) +brushes 54/8192 648/98304 ( 0.7%) +brushsides 513/65536 4104/524288 ( 0.8%) +planes 302/65536 6040/1310720 ( 0.5%) +vertexes 178/65536 2136/786432 ( 0.3%) +nodes 88/65536 2816/2097152 ( 0.1%) +texinfos 58/12288 4176/884736 ( 0.5%) +texdata 9/2048 288/65536 ( 0.4%) +dispinfos 0/0 0/0 ( 0.0%) +disp_verts 0/0 0/0 ( 0.0%) +disp_tris 0/0 0/0 ( 0.0%) +disp_lmsamples 0/0 0/0 ( 0.0%) +faces 136/65536 7616/3670016 ( 0.2%) +hdr faces 136/65536 7616/3670016 ( 0.2%) +origfaces 100/65536 5600/3670016 ( 0.2%) +leaves 90/65536 2880/2097152 ( 0.1%) +leaffaces 144/65536 288/131072 ( 0.2%) +leafbrushes 143/65536 286/131072 ( 0.2%) +areas 2/256 16/2048 ( 0.8%) +surfedges 1022/512000 4088/2048000 ( 0.2%) +edges 558/256000 2232/1024000 ( 0.2%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 2/8192 176/720896 ( 0.0%) +leafwaterdata 0/32768 0/393216 ( 0.0%) +waterstrips 4/32768 40/327680 ( 0.0%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 48/65536 96/131072 ( 0.1%) +cubemapsamples 0/1024 0/16384 ( 0.0%) +overlays 0/512 0/180224 ( 0.0%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 62228/0 ( 0.0%) +visdata [variable] 344/16777216 ( 0.0%) +entdata [variable] 3652/393216 ( 0.9%) +LDR ambient table 90/65536 360/262144 ( 0.1%) +HDR ambient table 90/65536 360/262144 ( 0.1%) +LDR leaf ambient 90/65536 2520/1835008 ( 0.1%) +HDR leaf ambient 251/65536 7028/1835008 ( 0.4%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/12 ( 8.3%) +pakfile [variable] 211889/0 ( 0.0%) +physics [variable] 19828/4194304 ( 0.5%) +physics terrain [variable] 2/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 350 +Writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp +0 seconds elapsed