diff -r 4b1566a56023 -r 58d66cd45a7e fb_01.log --- a/fb_01.log Tue Aug 06 15:45:56 2019 -0600 +++ b/fb_01.log Sun Aug 11 22:03:26 2019 -0600 @@ -5988,3 +5988,3406 @@ Total triangle count: 14048 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 33 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2251 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 278 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750989 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3683 texinfos to 1960 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +4 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5065 faces +6 degenerate faces +282370 square feet [40661312.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5059 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77703 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7904847, max 592 +transfer lists: 60.3 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66248, 55475, 35924) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8577, 6818, 3765) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1155, 871, 411) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(181, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0120 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 56/4096 2688/196608 ( 1.4%) +brushes 2220/32768 26640/393216 ( 6.8%) +brushsides 20727/65536 165816/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7883/65536 94596/786432 (12.0%) +nodes 2211/65536 70752/2097152 ( 3.4%) +texinfos 1960/12288 141120/884736 (16.0%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5065/65536 283640/3670016 ( 7.7%) +hdr faces 5065/65536 283640/3670016 ( 7.7%) +origfaces 3755/65536 210280/3670016 ( 5.7%) +leaves 2268/65536 72576/2097152 ( 3.5%) +leaffaces 6349/65536 12698/131072 ( 9.7%) +leafbrushes 4508/65536 9016/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39508/512000 158032/2048000 ( 7.7%) +edges 23949/256000 95796/1024000 ( 9.4%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3726024/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 237845/393216 (60.5%) +LDR ambient table 2268/65536 9072/262144 ( 3.5%) +HDR ambient table 2268/65536 9072/262144 ( 3.5%) +LDR leaf ambient 2268/65536 63504/1835008 ( 3.5%) +HDR leaf ambient 3892/65536 108976/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46948 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750989/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14378 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +30 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2253 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 278 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (752090 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3683 texinfos to 1962 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5077 faces +6 degenerate faces +282439 square feet [40671344.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5071 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77715 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7905971, max 592 +transfer lists: 60.3 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66291, 55516, 35955) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8588, 6823, 3767) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1155, 871, 411) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(181, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0121 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2222/32768 26664/393216 ( 6.8%) +brushsides 20739/65536 165912/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7899/65536 94788/786432 (12.1%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1962/12288 141264/884736 (16.0%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5077/65536 284312/3670016 ( 7.7%) +hdr faces 5077/65536 284312/3670016 ( 7.7%) +origfaces 3767/65536 210952/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6361/65536 12722/131072 ( 9.7%) +leafbrushes 4510/65536 9020/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39604/512000 158416/2048000 ( 7.7%) +edges 23997/256000 95988/1024000 ( 9.4%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3726024/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 238093/393216 (60.6%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3904/65536 109312/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46948 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 752090/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14402 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +32 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2255 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 278 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (752090 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3683 texinfos to 1962 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5077 faces +6 degenerate faces +282439 square feet [40671344.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5071 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77715 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7905971, max 592 +transfer lists: 60.3 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66291, 55516, 35955) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8588, 6823, 3767) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1155, 871, 411) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(181, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0124 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2222/32768 26664/393216 ( 6.8%) +brushsides 20739/65536 165912/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7899/65536 94788/786432 (12.1%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1962/12288 141264/884736 (16.0%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5077/65536 284312/3670016 ( 7.7%) +hdr faces 5077/65536 284312/3670016 ( 7.7%) +origfaces 3767/65536 210952/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6361/65536 12722/131072 ( 9.7%) +leafbrushes 4510/65536 9020/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39604/512000 158416/2048000 ( 7.7%) +edges 23997/256000 95988/1024000 ( 9.4%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3726024/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 238093/393216 (60.6%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3904/65536 109312/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46948 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 752090/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14402 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +32 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2273 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3672 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895725, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65984, 55264, 35779) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0126 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2218/32768 26616/393216 ( 6.8%) +brushsides 20715/65536 165720/524288 (31.6%) +planes 13950/65536 279000/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4506/65536 9012/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 246735/393216 (62.7%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +31 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2275 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3673 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895739, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55261, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0126 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2218/32768 26616/393216 ( 6.8%) +brushsides 20715/65536 165720/524288 (31.6%) +planes 13954/65536 279080/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4506/65536 9012/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 246733/393216 (62.7%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +31 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2280 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3673 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895739, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65981, 55261, 35778) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0123 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2218/32768 26616/393216 ( 6.8%) +brushsides 20715/65536 165720/524288 (31.6%) +planes 13954/65536 279080/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4506/65536 9012/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 246728/393216 (62.7%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +32 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2283 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3673 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0124 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2218/32768 26616/393216 ( 6.8%) +brushsides 20715/65536 165720/524288 (31.6%) +planes 13952/65536 279040/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4506/65536 9012/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 246727/393216 (62.7%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +32 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2293 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0123 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248000/393216 (63.1%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +35 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2297 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0123 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 247861/393216 (63.0%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +32 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2298 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 476 visible clusters (0.00%) +Total clusters visible: 46863 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65981, 55261, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0123 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248165/393216 (63.1%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +32 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2301 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0132 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248685/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2303 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0133 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248648/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +35 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2304 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55259, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0122 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248648/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2305 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (750522 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3679 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 470 visible clusters (0.00%) +Total clusters visible: 46857 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0127 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2221/32768 26652/393216 ( 6.8%) +brushsides 20733/65536 165864/524288 (31.6%) +planes 13970/65536 279400/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4509/65536 9018/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248648/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 750522/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +35 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2309 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (751258 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3681 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 472 visible clusters (0.00%) +Total clusters visible: 46859 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0125 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2222/32768 26664/393216 ( 6.8%) +brushsides 20741/65536 165928/524288 (31.6%) +planes 13980/65536 279600/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4510/65536 9020/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248648/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 751258/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2312 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (751258 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3685 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0151 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2222/32768 26664/393216 ( 6.8%) +brushsides 20741/65536 165928/524288 (31.6%) +planes 13984/65536 279680/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4510/65536 9020/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248648/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 751258/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +36 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2314 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (751258 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3685 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65981, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0137 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2222/32768 26664/393216 ( 6.8%) +brushsides 20741/65536 165928/524288 (31.6%) +planes 13984/65536 279680/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4510/65536 9020/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 248648/393216 (63.2%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 751258/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +36 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2318 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 270 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (751258 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3685 texinfos to 1951 +Reduced 194 texdatas to 170 (5815 bytes to 4924) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 464 portalclusters +1070 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%) +Total clusters visible: 46861 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 217 +visdatasize:37542 compressed from 59392 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5055 faces +6 degenerate faces +282413 square feet [40667496.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5049 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77685 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592 +transfer lists: 60.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0127 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 58/4096 2784/196608 ( 1.4%) +brushes 2222/32768 26664/393216 ( 6.8%) +brushsides 20741/65536 165928/524288 (31.6%) +planes 13984/65536 279680/1310720 (21.3%) +vertexes 7863/65536 94356/786432 (12.0%) +nodes 2223/65536 71136/2097152 ( 3.4%) +texinfos 1951/12288 140472/884736 (15.9%) +texdata 170/2048 5440/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5055/65536 283080/3670016 ( 7.7%) +hdr faces 5055/65536 283080/3670016 ( 7.7%) +origfaces 3745/65536 209720/3670016 ( 5.7%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6339/65536 12678/131072 ( 9.7%) +leafbrushes 4510/65536 9020/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 39428/512000 157712/2048000 ( 7.7%) +edges 23901/256000 95604/1024000 ( 9.3%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 588/131072 5880/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10317/131072 20634/262144 ( 7.9%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3725168/0 ( 0.0%) +visdata [variable] 37542/16777216 ( 0.2%) +entdata [variable] 249238/393216 (63.4%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46946 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 751258/4194304 (17.9%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14358 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2335 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 304 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (759014 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3749 texinfos to 1980 +Reduced 195 texdatas to 171 (5841 bytes to 4950) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 456 portalclusters +1043 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 457 visible clusters (0.00%) +Total clusters visible: 46264 +Average clusters visible: 101 +Building PAS... +Average clusters audible: 217 +visdatasize:36926 compressed from 58368 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5171 faces +7 degenerate faces +284023 square feet [40899440.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5164 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +80202 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7998805, max 592 +transfer lists: 61.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69871, 58864, 38404) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9087, 7254, 4041) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1199, 907, 431) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 134, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0126 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 62/4096 2976/196608 ( 1.5%) +brushes 2244/32768 26928/393216 ( 6.8%) +brushsides 20974/65536 167792/524288 (32.0%) +planes 14522/65536 290440/1310720 (22.2%) +vertexes 8043/65536 96516/786432 (12.3%) +nodes 2273/65536 72736/2097152 ( 3.5%) +texinfos 1980/12288 142560/884736 (16.1%) +texdata 171/2048 5472/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5171/65536 289576/3670016 ( 7.9%) +hdr faces 5171/65536 289576/3670016 ( 7.9%) +origfaces 3827/65536 214312/3670016 ( 5.8%) +leaves 2336/65536 74752/2097152 ( 3.6%) +leaffaces 6446/65536 12892/131072 ( 9.8%) +leafbrushes 4515/65536 9030/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 40364/512000 161456/2048000 ( 7.9%) +edges 24492/256000 97968/1024000 ( 9.6%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 620/131072 6200/1310720 ( 0.5%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10809/131072 21618/262144 ( 8.2%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3858568/0 ( 0.0%) +visdata [variable] 36926/16777216 ( 0.2%) +entdata [variable] 249067/393216 (63.3%) +LDR ambient table 2336/65536 9344/262144 ( 3.6%) +HDR ambient table 2336/65536 9344/262144 ( 3.6%) +LDR leaf ambient 2336/65536 65408/1835008 ( 3.6%) +HDR leaf ambient 3876/65536 108528/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/46940 ( 0.0%) +pakfile [variable] 2096882/0 ( 0.0%) +physics [variable] 759014/4194304 (18.1%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14733 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +36 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2344 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 304 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (759567 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3751 texinfos to 1982 +Reduced 195 texdatas to 171 (5841 bytes to 4950) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 456 portalclusters +1043 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%) +Total clusters visible: 46262 +Average clusters visible: 101 +Building PAS... +Average clusters audible: 217 +visdatasize:36926 compressed from 58368 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5180 faces +7 degenerate faces +284223 square feet [40928112.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5173 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +80361 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8028906, max 592 +transfer lists: 61.3 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(70604, 59538, 38893) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9163, 7317, 4080) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1204, 911, 433) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 134, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 3, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0130 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 63/4096 3024/196608 ( 1.5%) +brushes 2245/32768 26940/393216 ( 6.9%) +brushsides 20980/65536 167840/524288 (32.0%) +planes 14522/65536 290440/1310720 (22.2%) +vertexes 8055/65536 96660/786432 (12.3%) +nodes 2279/65536 72928/2097152 ( 3.5%) +texinfos 1982/12288 142704/884736 (16.1%) +texdata 171/2048 5472/65536 ( 8.3%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5180/65536 290080/3670016 ( 7.9%) +hdr faces 5180/65536 290080/3670016 ( 7.9%) +origfaces 3833/65536 214648/3670016 ( 5.8%) +leaves 2343/65536 74976/2097152 ( 3.6%) +leaffaces 6463/65536 12926/131072 ( 9.9%) +leafbrushes 4524/65536 9048/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 40424/512000 161696/2048000 ( 7.9%) +edges 24521/256000 98084/1024000 ( 9.6%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 618/131072 6180/1310720 ( 0.5%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10785/131072 21570/262144 ( 8.2%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3868212/0 ( 0.0%) +visdata [variable] 36926/16777216 ( 0.2%) +entdata [variable] 249200/393216 (63.4%) +LDR ambient table 2343/65536 9372/262144 ( 3.6%) +HDR ambient table 2343/65536 9372/262144 ( 3.6%) +LDR leaf ambient 2343/65536 65604/1835008 ( 3.6%) +HDR leaf ambient 3874/65536 108472/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/48530 ( 0.0%) +pakfile [variable] 2197682/0 ( 0.0%) +physics [variable] 759567/4194304 (18.1%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 14751 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2376 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 312 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 34 verts. Could be a vbsp bug. +Warning: area portal has 34 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (816263 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3910 texinfos to 2124 +Reduced 199 texdatas to 175 (5940 bytes to 5049) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 502 portalclusters +1162 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 494 visible clusters (0.00%) +Total clusters visible: 50453 +Average clusters visible: 100 +Building PAS... +Average clusters audible: 216 +visdatasize:40352 compressed from 64256 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss026a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +5875 faces +7 degenerate faces +500462 square feet [72066560.00 square inches] +1 Displacements +1821 Square Feet [262229.47 Square Inches] +5868 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +92140 patches after subdivision +113 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8735537, max 592 +transfer lists: 66.6 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(90331, 85208, 63078) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(10285, 8713, 5230) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1274, 993, 492) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 139, 61) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0152 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 63/4096 3024/196608 ( 1.5%) +brushes 2384/32768 28608/393216 ( 7.3%) +brushsides 22057/65536 176456/524288 (33.7%) +planes 15052/65536 301040/1310720 (23.0%) +vertexes 9207/65536 110484/786432 (14.0%) +nodes 2379/65536 76128/2097152 ( 3.6%) +texinfos 2124/12288 152928/884736 (17.3%) +texdata 175/2048 5600/65536 ( 8.5%) +dispinfos 1/0 176/0 ( 0.0%) +disp_verts 81/0 1620/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 4624/0 4624/0 ( 0.0%) +faces 5875/65536 329000/3670016 ( 9.0%) +hdr faces 5875/65536 329000/3670016 ( 9.0%) +origfaces 4385/65536 245560/3670016 ( 6.7%) +leaves 2443/65536 78176/2097152 ( 3.7%) +leaffaces 7222/65536 14444/131072 (11.0%) +leafbrushes 4737/65536 9474/131072 ( 7.2%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 46129/512000 184516/2048000 ( 9.0%) +edges 28075/256000 112300/1024000 (11.0%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 113/16384 9944/1441792 ( 0.7%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 733/131072 7330/1310720 ( 0.6%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 12666/131072 25332/262144 ( 9.7%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 30/1024 10560/360448 ( 2.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 4279828/0 ( 0.0%) +visdata [variable] 40352/16777216 ( 0.2%) +entdata [variable] 249200/393216 (63.4%) +LDR ambient table 2443/65536 9772/262144 ( 3.7%) +HDR ambient table 2443/65536 9772/262144 ( 3.7%) +LDR leaf ambient 2443/65536 68404/1835008 ( 3.7%) +HDR leaf ambient 4595/65536 128660/1835008 ( 7.0%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/50194 ( 0.0%) +pakfile [variable] 2368618/0 ( 0.0%) +physics [variable] 816263/4194304 (19.5%) +physics terrain [variable] 377/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 16752 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +43 seconds elapsed