diff -r 29af0ab3801d -r 5df6181efb54 fb_01.log --- a/fb_01.log Tue Apr 25 18:06:39 2017 -0600 +++ b/fb_01.log Thu Apr 27 19:56:58 2017 -0600 @@ -1,3 +1,45 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 178 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_08*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_08*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (379468 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 2234 texinfos to 1074 +Reduced 143 texdatas to 120 (4197 bytes to 3475) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed ================== VVIS ================== @@ -34,25 +76,25 @@ Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf -2986 faces +2992 faces 8 degenerate faces -185555 square feet [26719996.00 square inches] +185680 square feet [26738060.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] -2978 patches before subdivision +2984 patches before subdivision zero area child patch -50740 patches after subdivision +50746 patches after subdivision 72 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694 +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694 transfer lists: 47.3 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870) +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19120, 16739, 10871) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) -Build Patch/Sample Hash Table(s).....Done<0.0079 sec> +Build Patch/Sample Hash Table(s).....Done<0.0080 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -61,27 +103,27 @@ Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- -models 34/1024 1632/49152 ( 3.3%) -brushes 1144/8192 13728/98304 (14.0%) -brushsides 10372/65536 82976/524288 (15.8%) +models 35/1024 1680/49152 ( 3.4%) +brushes 1145/8192 13740/98304 (14.0%) +brushsides 10378/65536 83024/524288 (15.8%) planes 6846/65536 136920/1310720 (10.4%) -vertexes 4550/65536 54600/786432 ( 6.9%) -nodes 1303/65536 41696/2097152 ( 2.0%) +vertexes 4558/65536 54696/786432 ( 7.0%) +nodes 1309/65536 41888/2097152 ( 2.0%) texinfos 1074/12288 77328/884736 ( 8.7%) texdata 120/2048 3840/65536 ( 5.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) -faces 2986/65536 167216/3670016 ( 4.6%) -hdr faces 2986/65536 167216/3670016 ( 4.6%) -origfaces 1925/65536 107800/3670016 ( 2.9%) -leaves 1338/65536 42816/2097152 ( 2.0%) -leaffaces 3889/65536 7778/131072 ( 5.9%) -leafbrushes 2555/65536 5110/131072 ( 3.9%) +faces 2992/65536 167552/3670016 ( 4.6%) +hdr faces 2992/65536 167552/3670016 ( 4.6%) +origfaces 1931/65536 108136/3670016 ( 2.9%) +leaves 1345/65536 43040/2097152 ( 2.1%) +leaffaces 3895/65536 7790/131072 ( 5.9%) +leafbrushes 2556/65536 5112/131072 ( 3.9%) areas 6/256 48/2048 ( 2.3%) -surfedges 22336/512000 89344/2048000 ( 4.4%) -edges 13432/256000 53728/1024000 ( 5.2%) +surfedges 22384/512000 89536/2048000 ( 4.4%) +edges 13456/256000 53824/1024000 ( 5.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 72/8192 6336/720896 ( 0.9%) leafwaterdata 1/32768 12/393216 ( 0.0%) @@ -93,22 +135,22 @@ LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2296628/0 ( 0.0%) visdata [variable] 25918/16777216 ( 0.2%) -entdata [variable] 153880/393216 (39.1%) -LDR ambient table 1338/65536 5352/262144 ( 2.0%) -HDR ambient table 1338/65536 5352/262144 ( 2.0%) -LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%) -HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%) +entdata [variable] 153296/393216 (39.0%) +LDR ambient table 1345/65536 5380/262144 ( 2.1%) +HDR ambient table 1345/65536 5380/262144 ( 2.1%) +LDR leaf ambient 1345/65536 37660/1835008 ( 2.1%) +HDR leaf ambient 3025/65536 84700/1835008 ( 4.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/23002 ( 0.0%) -pakfile [variable] 1151074/0 ( 0.0%) -physics [variable] 378914/4194304 ( 9.0%) +static props [variable] 1/23264 ( 0.0%) +pakfile [variable] 4459274/0 ( 0.0%) +physics [variable] 379468/4194304 ( 9.0%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 2 -Total triangle count: 8755 +Total triangle count: 8767 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 16 seconds elapsed