diff -r d1cad0157ba9 -r 93f23f716c55 fb_01.log --- a/fb_01.log Sat Apr 22 00:51:18 2017 -0600 +++ b/fb_01.log Sun Apr 23 00:29:09 2017 -0600 @@ -1,3 +1,45 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 178 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_08*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/sky_day01_08*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (340570 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 2093 texinfos to 1009 +Reduced 142 texdatas to 115 (4412 bytes to 3408) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed ================== VVIS ================== @@ -7,14 +49,14 @@ 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt - 320 portalclusters - 773 numportals + 323 portalclusters + 782 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) -Total clusters visible: 34294 -Average clusters visible: 107 +Total clusters visible: 34399 +Average clusters visible: 106 Building PAS... -Average clusters audible: 201 -visdatasize:21887 compressed from 25600 +Average clusters audible: 200 +visdatasize:22205 compressed from 31008 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed @@ -34,26 +76,26 @@ Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf -2705 faces +2710 faces 5 degenerate faces -173167 square feet [24936120.00 square inches] +173512 square feet [24985784.00 square inches] 6 Displacements 3869 Square Feet [557252.25 Square Inches] -2700 patches before subdivision +2705 patches before subdivision zero area child patch zero area child patch -48156 patches after subdivision +48121 patches after subdivision 68 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6039999, max 676 +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6038264, max 676 transfer lists: 46.1 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16938, 14410, 9059) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3147, 2555, 1481) +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16926, 14401, 9054) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3146, 2554, 1481) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) -Build Patch/Sample Hash Table(s).....Done<0.0073 sec> +Build Patch/Sample Hash Table(s).....Done<0.0074 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -64,52 +106,52 @@ ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) brushes 1034/8192 12408/98304 (12.6%) -brushsides 9345/65536 74760/524288 (14.3%) -planes 6318/65536 126360/1310720 ( 9.6%) -vertexes 4086/65536 49032/786432 ( 6.2%) -nodes 1175/65536 37600/2097152 ( 1.8%) +brushsides 9339/65536 74712/524288 (14.3%) +planes 6310/65536 126200/1310720 ( 9.6%) +vertexes 4091/65536 49092/786432 ( 6.2%) +nodes 1181/65536 37792/2097152 ( 1.8%) texinfos 1009/12288 72648/884736 ( 8.2%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) -faces 2705/65536 151480/3670016 ( 4.1%) -hdr faces 2705/65536 151480/3670016 ( 4.1%) -origfaces 1796/65536 100576/3670016 ( 2.7%) -leaves 1210/65536 38720/2097152 ( 1.8%) -leaffaces 3470/65536 6940/131072 ( 5.3%) -leafbrushes 2165/65536 4330/131072 ( 3.3%) +faces 2710/65536 151760/3670016 ( 4.1%) +hdr faces 2710/65536 151760/3670016 ( 4.1%) +origfaces 1797/65536 100632/3670016 ( 2.7%) +leaves 1216/65536 38912/2097152 ( 1.9%) +leaffaces 3484/65536 6968/131072 ( 5.3%) +leafbrushes 2174/65536 4348/131072 ( 3.3%) areas 4/256 32/2048 ( 1.6%) -surfedges 20501/512000 82004/2048000 ( 4.0%) -edges 12320/256000 49280/1024000 ( 4.8%) +surfedges 20525/512000 82100/2048000 ( 4.0%) +edges 12332/256000 49328/1024000 ( 4.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 68/8192 5984/720896 ( 0.8%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 379/32768 3790/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 6894/65536 13788/131072 (10.5%) +waterindices 6900/65536 13800/131072 (10.5%) cubemapsamples 24/1024 384/16384 ( 2.3%) overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 2070708/0 ( 0.0%) -visdata [variable] 21887/16777216 ( 0.1%) -entdata [variable] 140767/393216 (35.8%) -LDR ambient table 1210/65536 4840/262144 ( 1.8%) -HDR ambient table 1210/65536 4840/262144 ( 1.8%) -LDR leaf ambient 1210/65536 33880/1835008 ( 1.8%) -HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%) +HDR lightdata [variable] 2072632/0 ( 0.0%) +visdata [variable] 22205/16777216 ( 0.1%) +entdata [variable] 141490/393216 (36.0%) +LDR ambient table 1216/65536 4864/262144 ( 1.9%) +HDR ambient table 1216/65536 4864/262144 ( 1.9%) +LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%) +HDR leaf ambient 3217/65536 90076/1835008 ( 4.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/21434 ( 0.0%) -pakfile [variable] 1005307/0 ( 0.0%) -physics [variable] 340650/4194304 ( 8.1%) +pakfile [variable] 3172175/0 ( 0.0%) +physics [variable] 340570/4194304 ( 8.1%) physics terrain [variable] 1216/1048576 ( 0.1%) Level flags = 2 -Total triangle count: 8000 +Total triangle count: 8010 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 13 seconds elapsed