diff -r b7059b176815 -r f8c7396a2d72 fb_01_old.log --- a/fb_01_old.log Tue Apr 18 04:59:13 2017 -0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,149 +0,0 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 70 detail faces...done (0) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (0) -writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... -done (0) -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (0) (119116 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 735 texinfos to 289 -Reduced 44 texdatas to 37 (1050 bytes to 839) -Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -1 second elapsed - -================== VVIS ================== - - - - -6 threads -reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt - 123 portalclusters - 270 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) -Total clusters visible: 4820 -Average clusters visible: 39 -Building PAS... -Average clusters audible: 60 -visdatasize:4302 compressed from 3936 -writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -0 seconds elapsed - -================== VRAD ================== - - - - -[Reading texlights from 'lights.rad'] -[48 texlights parsed from 'lights.rad'] - -[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] -[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] - -Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -866 faces -52886 square feet [7615585.00 square inches] -0 Displacements -0 Square Feet [0.00 Square Inches] -866 patches before subdivision -15730 patches after subdivision -39 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 -transfer lists: 11.1 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) -0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) -0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) -Build Patch/Sample Hash Table(s).....Done<0.0057 sec> -0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done -0 of 0 (0% of) surface lights went in leaf ambient cubes. -0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done -Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 -Ready to Finish - -Object names Objects/Maxobjs Memory / Maxmem Fullness ------------- --------------- --------------- -------- -models 4/1024 192/49152 ( 0.4%) -brushes 345/8192 4140/98304 ( 4.2%) -brushsides 2889/65536 23112/524288 ( 4.4%) -planes 1794/65536 35880/1310720 ( 2.7%) -vertexes 1369/65536 16428/786432 ( 2.1%) -nodes 335/65536 10720/2097152 ( 0.5%) -texinfos 289/12288 20808/884736 ( 2.4%) -texdata 37/2048 1184/65536 ( 1.8%) -dispinfos 0/0 0/0 ( 0.0%) -disp_verts 0/0 0/0 ( 0.0%) -disp_tris 0/0 0/0 ( 0.0%) -disp_lmsamples 0/0 0/0 ( 0.0%) -faces 866/65536 48496/3670016 ( 1.3%) -hdr faces 866/65536 48496/3670016 ( 1.3%) -origfaces 594/65536 33264/3670016 ( 0.9%) -leaves 340/65536 10880/2097152 ( 0.5%) -leaffaces 1130/65536 2260/131072 ( 1.7%) -leafbrushes 734/65536 1468/131072 ( 1.1%) -areas 2/256 16/2048 ( 0.8%) -surfedges 6855/512000 27420/2048000 ( 1.3%) -edges 4325/256000 17300/1024000 ( 1.7%) -LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 39/8192 3432/720896 ( 0.5%) -leafwaterdata 0/32768 0/393216 ( 0.0%) -waterstrips 113/32768 1130/327680 ( 0.3%) -waterverts 0/65536 0/786432 ( 0.0%) -waterindices 2253/65536 4506/131072 ( 3.4%) -cubemapsamples 0/1024 0/16384 ( 0.0%) -overlays 6/512 2112/180224 ( 1.2%) -LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 629640/0 ( 0.0%) -visdata [variable] 4302/16777216 ( 0.0%) -entdata [variable] 36456/393216 ( 9.3%) -LDR ambient table 340/65536 1360/262144 ( 0.5%) -HDR ambient table 340/65536 1360/262144 ( 0.5%) -LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) -HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) -occluders 0/0 0/0 ( 0.0%) -occluder polygons 0/0 0/0 ( 0.0%) -occluder vert ind 0/0 0/0 ( 0.0%) -detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/6236 ( 0.0%) -pakfile [variable] 527142/0 ( 0.0%) -physics [variable] 119116/4194304 ( 2.8%) -physics terrain [variable] 2/1048576 ( 0.0%) - -Level flags = 2 - -Total triangle count: 2729 -Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -10 seconds elapsed