changelog
- Sat, 02 Nov 2024 23:09:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 02 Nov 2024 23:09:38 -0600] rev 84
- Add unlit light fixtures to ind2
- Sat, 02 Nov 2024 22:03:36 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 02 Nov 2024 22:03:36 -0600] rev 83
- Swap doorframe models
- Thu, 31 Oct 2024 15:07:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 31 Oct 2024 15:07:48 -0600] rev 82
- Change lighting in basement bathroom of ind2
- Wed, 30 Oct 2024 16:32:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 30 Oct 2024 16:32:38 -0600] rev 81
- Change exterior material set for ind_2
Add bathroom to ind_2
Add stairs in base for ind_2
- Thu, 24 Oct 2024 11:13:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 11:13:48 -0600] rev 80
- Fix light leak on window props in ind_2
- Thu, 24 Oct 2024 10:02:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 10:02:52 -0600] rev 79
- Fix overbright exit sign
Add more cubemaps
Make chair wall use a brighter texture
Adjust lightmap grid sizes
- Thu, 24 Oct 2024 09:28:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 09:28:15 -0600] rev 78
- Add more detail in ind_2
Add high voltage pylons
- Thu, 17 Oct 2024 02:02:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:02:44 -0600] rev 77
- Bring in manifest branch
- Thu, 17 Oct 2024 02:02:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:02:11 -0600] rev 76
- Remove base map (outdated)
- Thu, 17 Oct 2024 02:01:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:01:18 -0600] rev 75
- Fix areaportals in ind_2
More details in ind_2
Add another entrance to ind_2
Add bars to windows for ind_2
Clean up skybox in overworld and base map
- Wed, 16 Oct 2024 23:29:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 16 Oct 2024 23:29:46 -0600] rev 74
- Remove fake sky from ind_2 causing compile issues
- Wed, 16 Oct 2024 23:16:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 16 Oct 2024 23:16:10 -0600] rev 73
- Break out ind_2 into its own map
Move the industrial building roof near ind_2 into 3d skybox
Add cubemap in 3d sky
More ind_2 detailing