Replace curved road with displacement version

Tweak lighting again

More geo fleshed out at terminal hotel loading bay

Fix leak

Add detailing

Add attic to building 1B

Add external styling for building near hospital

Add tunnel near 0, 0, 0

Add cubemap to dsb_4 basement

Add basement clutter in dsb_4

Add basement to dsb_4

- Add Floor 1 Flat 1 to APT1B

- Add Floor 2 Flat 1 to APT1B

- Add split right angle road

- Add right-angle road merge

- Redo outcrops on Apt_1B

- Add outcrops to apt_1b

- Raise skybox near canal_1 so pipeline is compiled

- Replace effects/metalfence with proper metal/metalfence material in Apt_1B

- Add cubemaps in apt_1b

- Add Enterable Apartment 1A

- Grouping and optimization work

- Add sigifnicant building detail

- Fix leak and misaligned verts

- Correct/detail canal walls further

- Refine further canal detail and general geo

- Add much needed canal detail

- Released under (CC BY-SA 4.0)

- Add grid aligned Y intersection

- Add closed circle area

(0) -30 +30 tip

mercurial