More geo fleshed out at terminal hotel loading bay

Fix leak

Add detailing

Add attic to building 1B

Add external styling for building near hospital

Add tunnel near 0, 0, 0

Add cubemap to dsb_4 basement

Add basement clutter in dsb_4

Add basement to dsb_4

- Add Floor 1 Flat 1 to APT1B

- Add Floor 2 Flat 1 to APT1B

- Add split right angle road

- Add right-angle road merge

- Redo outcrops on Apt_1B

- Add outcrops to apt_1b

- Raise skybox near canal_1 so pipeline is compiled

- Replace effects/metalfence with proper metal/metalfence material in Apt_1B

- Add cubemaps in apt_1b

- Add Enterable Apartment 1A

- Grouping and optimization work

- Add sigifnicant building detail

- Fix leak and misaligned verts

- Correct/detail canal walls further

- Refine further canal detail and general geo

(0) -24 +24 tip

mercurial