changelog
- Thu, 12 Nov 2020 03:04:33 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 12 Nov 2020 03:04:33 -0700] rev 35
- - Add Floor 1 Flat 1 to APT1B
- Add proto entrance and stairs to APT1B
- Tue, 10 Nov 2020 21:43:38 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 10 Nov 2020 21:43:38 -0700] rev 34
- - Add Floor 2 Flat 1 to APT1B
- Thu, 19 Jul 2018 16:53:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Jul 2018 16:53:31 -0600] rev 33
- - Add split right angle road
- Iterate on blockout near APT 1B
- I did other stuff but honestly I forgot and this project is getting toooo big
- Thu, 19 Jul 2018 03:29:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Jul 2018 03:29:26 -0600] rev 32
- - Add right-angle road merge
- Visgroup cleanup
- Add text for APT 3A
- Raise DSB_6 and add grass
- Fix detail and roof trim on APT 1B
- Rework building near APT 1B
- Add doors proper to DSB_5
- Adjust road height near right-angle road section with 2 way merge
- Add detail near hospital industrial section
- Add detail behind DSB_6 and DSB_4
- Add cube at 0,0,0 since source can be BUGGY in multiplayer with it
- Mon, 10 Apr 2017 21:16:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 10 Apr 2017 21:16:11 -0600] rev 31
- - Redo outcrops on Apt_1B
TODO: Windows need to be made properly and areaportal'd
- Add planters to Apt_1B
- Mon, 10 Apr 2017 20:55:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 10 Apr 2017 20:55:03 -0600] rev 30
- - Add outcrops to apt_1b
Experimental design, expect it to be redone
- Fri, 07 Apr 2017 23:25:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 07 Apr 2017 23:25:59 -0600] rev 29
- - Raise skybox near canal_1 so pipeline is compiled
- Fix skybox z-fighting near canal_1
- Fix cubemaps in Apt_1b