Remove fake sky from ind_2 causing compile issues manifest

Break out ind_2 into its own map manifest

Attempt to fix shadows in 3d sky manifest

Flesh out industiral building near apt_1 manifest

Change sun angles manifest

Fix absolutely scuffed 3d_skybox entities manifest

Add 3d_skybox instance manifest

Brush out scenery building near apt_1b manifest

Re-enable sky visgroup on base map manifest

More world details manifest

Misc changes

Add industrial 1 to instances manifest

Remove dsb_4 cordon manifest

Include missing submap apt_1b manifest

Update vmm manifest

Move to manifest-style map (vmm) manifest

More lighting changes in dsb4

More lighting changes and detail in dsb_4

More lighting changes

Additional buildout of ind_1

Minor lighting changes

More cleanup work on new factory building

Build interior for factory next to lower road

Add industrial building near lower road bridge

More lower road detail

Fix non-moved tool brushes from last time

More nodraw fixup

Use sunset skybox

(0) -50 -28 tip

mercurial