changelog
- Thu, 30 Mar 2017 19:06:23 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 30 Mar 2017 19:06:23 -0600] rev 22
- - Correct/detail canal walls further
- Add walkway near hospital
- Add significant detail to commieblock near Terminal Hotel
- Thu, 30 Mar 2017 03:36:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 30 Mar 2017 03:36:22 -0600] rev 21
- - Refine further canal detail and general geo
- Thu, 30 Mar 2017 02:10:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 30 Mar 2017 02:10:16 -0600] rev 20
- - Add much needed canal detail
- Redo canal sytle completely
Much more HL2 themed
- Wed, 28 Dec 2016 13:37:07 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 28 Dec 2016 13:37:07 -0700] rev 19
- - Released under (CC BY-SA 4.0)
- Tue, 27 Dec 2016 18:24:10 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 27 Dec 2016 18:24:10 -0700] rev 18
- - Add grid aligned Y intersection
- Add stonewall
- Remove unused prop_static
- Add structure to south building
- Thu, 22 Dec 2016 22:15:37 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 22 Dec 2016 22:15:37 -0700] rev 17
- - Add closed circle area
- Add sheet metal building
- Properly brush out bridge tunnels