More lighting changes

Additional buildout of ind_1

Minor lighting changes

More cleanup work on new factory building

Build interior for factory next to lower road

Add industrial building near lower road bridge

More lower road detail

Fix non-moved tool brushes from last time

More nodraw fixup

Use sunset skybox

Replace curved road with displacement version

Tweak lighting again

More geo fleshed out at terminal hotel loading bay

Fix leak

Add detailing

Add attic to building 1B

Add external styling for building near hospital

Add tunnel near 0, 0, 0

Add cubemap to dsb_4 basement

Add basement clutter in dsb_4

Add basement to dsb_4

- Add Floor 1 Flat 1 to APT1B

- Add Floor 2 Flat 1 to APT1B

- Add split right angle road

- Add right-angle road merge

- Redo outcrops on Apt_1B

- Add outcrops to apt_1b

- Raise skybox near canal_1 so pipeline is compiled

- Replace effects/metalfence with proper metal/metalfence material in Apt_1B

- Add cubemaps in apt_1b

- Add Enterable Apartment 1A

- Grouping and optimization work

- Add sigifnicant building detail

- Fix leak and misaligned verts

- Correct/detail canal walls further

- Refine further canal detail and general geo

- Add much needed canal detail

- Released under (CC BY-SA 4.0)

- Add grid aligned Y intersection

- Add closed circle area

- Recreate canal curves

- Fix areaportal bug?

- Extend map north

- Add connecting road

- Add license file

- Add rail details

- Significant expansion

- Update .hgignore

- Replace old road with gutter road completly

- Change sun angles

- Add porch to Terminal Hotel

- Rework red building round corner top

- Add additional parts to red building

- Add curvy road up left

- Add large buldings

- Modify brush grouping

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mercurial