changelog
- Thu, 31 Oct 2024 15:07:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 31 Oct 2024 15:07:48 -0600] rev 82
- Change lighting in basement bathroom of ind2
- Wed, 30 Oct 2024 16:32:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 30 Oct 2024 16:32:38 -0600] rev 81
- Change exterior material set for ind_2
Add bathroom to ind_2
Add stairs in base for ind_2
- Thu, 24 Oct 2024 11:13:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 11:13:48 -0600] rev 80
- Fix light leak on window props in ind_2
- Thu, 24 Oct 2024 10:02:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 10:02:52 -0600] rev 79
- Fix overbright exit sign
Add more cubemaps
Make chair wall use a brighter texture
Adjust lightmap grid sizes
- Thu, 24 Oct 2024 09:28:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 09:28:15 -0600] rev 78
- Add more detail in ind_2
Add high voltage pylons
- Thu, 17 Oct 2024 02:02:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:02:44 -0600] rev 77
- Bring in manifest branch
- Thu, 17 Oct 2024 02:02:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:02:11 -0600] rev 76
- Remove base map (outdated)
- Thu, 17 Oct 2024 02:01:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:01:18 -0600] rev 75
- Fix areaportals in ind_2
More details in ind_2
Add another entrance to ind_2
Add bars to windows for ind_2
Clean up skybox in overworld and base map
- Wed, 16 Oct 2024 23:29:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 16 Oct 2024 23:29:46 -0600] rev 74
- Remove fake sky from ind_2 causing compile issues
- Wed, 16 Oct 2024 23:16:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 16 Oct 2024 23:16:10 -0600] rev 73
- Break out ind_2 into its own map
Move the industrial building roof near ind_2 into 3d skybox
Add cubemap in 3d sky
More ind_2 detailing
- Tue, 15 Oct 2024 21:43:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 15 Oct 2024 21:43:52 -0600] rev 72
- Attempt to fix shadows in 3d sky
- Tue, 15 Oct 2024 19:46:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 15 Oct 2024 19:46:18 -0600] rev 71
- Flesh out industiral building near apt_1
- Mon, 14 Oct 2024 23:33:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Oct 2024 23:33:03 -0600] rev 70
- Change sun angles
Fix 3d skybox texture alignment
- Mon, 14 Oct 2024 01:30:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Oct 2024 01:30:48 -0600] rev 69
- Fix absolutely scuffed 3d_skybox entities
- Mon, 14 Oct 2024 01:22:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Oct 2024 01:22:41 -0600] rev 68
- Add 3d_skybox instance
Start pushing objects into the 3d skybox
Seal up ind_1 ceiling with skybox
- Sun, 13 Oct 2024 02:03:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 13 Oct 2024 02:03:39 -0600] rev 67
- Brush out scenery building near apt_1b
- Sat, 12 Oct 2024 00:21:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 12 Oct 2024 00:21:16 -0600] rev 66
- Re-enable sky visgroup on base map
- Fri, 11 Oct 2024 23:57:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 23:57:47 -0600] rev 65
- More world details
Break out apt_2 to instance
Add streetlight mercury instance
- Fri, 11 Oct 2024 20:39:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 20:39:46 -0600] rev 64
- Misc changes
- Fri, 11 Oct 2024 18:51:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 18:51:38 -0600] rev 63
- Add industrial 1 to instances
Add cubemaps
- Fri, 11 Oct 2024 17:54:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:54:58 -0600] rev 62
- Remove dsb_4 cordon
- Fri, 11 Oct 2024 17:52:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:52:00 -0600] rev 61
- Include missing submap apt_1b
- Fri, 11 Oct 2024 17:43:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:43:47 -0600] rev 60
- Update vmm
- Fri, 11 Oct 2024 17:11:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:11:41 -0600] rev 59
- Move to manifest-style map (vmm)