changelog
- Sun, 30 Jul 2023 13:47:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 30 Jul 2023 13:47:43 -0600] rev 12
- Add desks
Add wood details
Update to latest sbox
- Tue, 28 Dec 2021 15:45:20 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 28 Dec 2021 15:45:20 -0700] rev 11
- Move top windows so they aren't as close to the actual map geo
- Tue, 28 Dec 2021 15:44:59 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 28 Dec 2021 15:44:59 -0700] rev 10
- Remove pipes
Replace old bar models
Lightmap tweaks
Add bar models for office windows
- Tue, 23 Nov 2021 18:34:24 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 23 Nov 2021 18:34:24 -0700] rev 9
- Clean up lightmaps
- Mon, 22 Nov 2021 21:03:09 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 22 Nov 2021 21:03:09 -0700] rev 8
- Add LPV to lower hallways, make lightmaps higher res there too
seal off map better
- Tue, 16 Nov 2021 04:02:41 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 16 Nov 2021 04:02:41 -0700] rev 7
- Detail lower hallways
- Wed, 27 Oct 2021 06:01:20 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 27 Oct 2021 06:01:20 -0600] rev 6
- New skybox
- Fri, 22 Oct 2021 23:05:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Oct 2021 23:05:40 -0600] rev 5
- Fix sun fog lights
- Fri, 22 Oct 2021 21:01:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 22 Oct 2021 21:01:52 -0600] rev 4
- Fix offices T hallway walls for cubemaps
- Tue, 19 Oct 2021 19:11:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 19 Oct 2021 19:11:10 -0600] rev 3
- Replace prop pillars with instanced geometry
Add trim
Add pillars to some corners
Make bar lights brighter
- Mon, 18 Oct 2021 18:40:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 18 Oct 2021 18:40:33 -0600] rev 2
- Add Zoo
Sbox version
- Sun, 02 May 2021 05:40:53 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 02 May 2021 05:40:53 -0600] rev 1
- New lobby stairs
New long stairs
New skylight brushwork, placeholder.
New railings, placeholder
Optimized lightmap by removing unseen wall geometry behind ceiling beams