site/features_tools.html

Thu, 02 Jan 2020 03:58:32 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Thu, 02 Jan 2020 03:58:32 -0700
changeset 3
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- Add content section DIV to home page

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1 <!DOCTYPE html>
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2 <html lang="en">
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3 <head>
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4 <meta charset="utf-8">
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5 <meta name="viewport" content="width=device-width">
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6 <meta name="description" content="Source 2 Documentation">
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7 <link rel="stylesheet" href="style.css">
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8 <link rel="icon" type="image/png" href="/s2favicon.png">
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9 </head>
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10
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11 <body>
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12
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13 <div class="main" >
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14
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15 <div id="header">
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16 <img class="headerlogo" src="source2_new.svg" title="Source 2">
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17 <nav>
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18 <ul class="buttons">
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19 <a href="home.html"><li>Home</li></a>
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20 <a href="features.html"><li class="active">Features</li></a>
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21 <a href=""><li>Wiki</li></a>
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22 <a href="about.html"><li>About</li></a>
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23 </ul>
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24 </nav>
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25 </div>
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26
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27 <div class="content">
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28 <h1>Source 2 Engine Features > Tools</h1>
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29 <p>
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30 Source 2 comes with an integrated development enviornment (IDE), consisting of:
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31 </p>
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32 <hr>
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33
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34 <div class="contentSection" id="toolsSectionAssetBrowser">
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35 <a href="#toolsSectionAssetBrowser"><h3>- Asset Browser <img class="toolIconSM" src="features/tools/asset_browser_sm.png"></h3></a>
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36 <p>
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37 The Asset Browser allows quick searching, previewing, grouping, and managing assets.
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38 <br>
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39 It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset.
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40 <br>
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41 Assets inside the browser can also be dragged into other tools (such as Hammer).
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42 <br>
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43 <div class="mediaContainer">
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44 <video width="577" height="438" autoplay loop>
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45 <source src="features/tools/asset_browser_demo.webm" type="video/webm">
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46 (Unspported video format?)
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47 </video>
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48 </div>
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49 </p>
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50 </div>
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51
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52 <div class="contentSection" id="toolsSectionHammerEditor">
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53 <a href="#toolsSectionHammerEditor"><h3 >- Hammer Editor <img class="toolIconSM" src="features/tools/hammer/hammer_sm.png"></h3></a>
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54 <p>
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55 The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors.
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56 <br>
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57 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor.
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58 <br>
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59 <br>
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60 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
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61 </p>
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62 <br>
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63 <div class="mediaContainer">
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64 <video width="256" height="256" autoplay loop>
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65 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
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66 Mesh Editing (Video)
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67 </video>
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68 <video width="256" height="256" autoplay loop>
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69 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
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70 Convex Mesh Editing (Video)
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71 </video>
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72 <video width="256" height="256" autoplay loop>
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73 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
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74 Convex Mesh Editing (Video)
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75 </video>
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76 <video width="256" height="256" autoplay loop>
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77 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
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78 Convex Mesh Editing (Video)
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79 </video>
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80 </div>
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81 <br>
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82 <p>
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83 Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
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84 <br>
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85 Legacy Source VMFs can also be imported.
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86 </p>
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87 </div>
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88
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89 <div class="contentSection" id="toolsSectionMaterialEditor">
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90 <a href="#toolsSectionMaterialEditor"><h3 >- Material Editor <img class="toolIconSM" src="features/tools/met/met_sm.png"></h3></a>
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91 <p>
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92 No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
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93 <br>
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94 S2 MET Supports realtime editing and previews, with in-editor texture importing.
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95 <br>
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96 </p>
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97 <br>
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98 <div class="mediaContainer">
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99 <img class="mediaImage" src="features/tools/met/properties.png" width="1024px">
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100 </div>
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101 <br>
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102 <p>
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103 MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG
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104 </p>
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105 </div>
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106
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107 <div class="contentSection" id="toolsSectionModelEditor">
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108 <a href="#toolsSectionModelEditor"><h3>- Model Editor <img class="toolIconSM" src="features/tools/model_editor/model_editor_sm.png"></h3></a>
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109 <p>
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110 Model viewer, and editor. No more fiddling with QC files, this does it all.
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111 <br>
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112 Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
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113 <br>
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114 </p>
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115 <br>
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116 <div class="mediaContainer">
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117 <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px">
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118 <video height="400px" autoplay loop>
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119 <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer">
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120 Convex Mesh Editing (Video)
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121 </video>
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122 </div>
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123 <br>
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124 <p>
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125 Model Importing supports the following formats: DMX, SMD, FBX, OBJ
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126 </p>
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127 </div>
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128
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129 <div class="contentSection" id="toolsSectionPET">
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130 <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a>
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131 <p>
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132 PET is for editing particles
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133 <br>
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134 ...
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135 <br>
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136 </p>
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137 <br>
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138 <div class="mediaContainer">
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139 </div>
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140 <br>
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141 </div>
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142
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143 <div class="contentSection" id="toolsSectionSFM">
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144 <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a>
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145 <p>
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146 The Filmmaker is used for rendering high-quality cinematics from in-engine.
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147 <br>
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148 ...
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149 <br>
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150 </p>
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151 <br>
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152 <div class="mediaContainer">
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153 </div>
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154 <br>
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155 </div>
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156
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157 <div class="contentSection" id="toolsSectionVC2">
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158 <a href="#toolsSectionVC2"><h3>- VConsole2 <img class="toolIconSM" src="features/tools/vconsole2/vconsole2_sm.png"></h3></a>
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159 <p>
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160 Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging.
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161 <br>
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162 VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
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163 <br>
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164 </p>
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165 <br>
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166 <div class="mediaContainer">
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167 <img class="mediaImage" src="features/tools/vconsole2/main.png" >
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168 </div>
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169 <br>
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170 </div>
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171
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172 <h2>Unreleased</h2>
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173
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174 <div class="contentSection" id="toolsSectionFaceposer">
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175 <a href="#toolsSectionFaceposer"><h3>- Faceposer <img class="toolIconSM" src="features/tools/faceposer/faceposer_sm.png"></h3></a>
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176 <p>
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177 Used to make Choreo scenes.
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178 </p>
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179 <div class="mediaContainer">
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180 </div>
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181 </div>
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182
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183 <div class="contentSection" id="toolsSectionModeldoc">
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184 <a href="#toolsSectionModeldoc"><h3>- Modeldoc <img class="toolIconSM" src="features/tools/model_doc/model_doc_sm.png"></h3></a>
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185 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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186 </div>
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187
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188 <div class="contentSection" id="toolsSectionSnooper">
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189 <a href="#toolsSectionSnooper"><h3>- Snooper <img class="toolIconSM" src="features/tools/snooper/snooper_sm.png"></h3></a>
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190 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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191 </div>
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192
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193 <div class="contentSection" id="toolsSectionVMix">
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194 <a href="#toolsSectionVMix"><h3>- VMix <img class="toolIconSM" src="features/tools/vmix/vmix_sm.png"></h3></a>
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195 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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196 </div>
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197
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198 <div class="contentSection" id="toolsSectionGrapheditor">
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199 <a href="#toolsSectionGrapheditor"><h3>- Grapheditor <img class="toolIconSM" src="features/tools/grapheditor/grapheditor_sm.png"></h3></a>
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200 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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201 </div>
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202
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203
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204 </div>
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205
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206 <div class="footer">
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207 <p class="copyright">Source Creator Collective - 2020</p>
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208 </div>
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209
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210 </div>
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211
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212 </body>
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213
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214 </html>

mercurial