diff -r c1d19a9b477c -r 0a8d8d1522b7 site/features.html
--- a/site/features.html Wed Jan 01 21:21:10 2020 -0700
+++ b/site/features.html Thu Jan 02 03:02:34 2020 -0700
@@ -68,33 +68,148 @@
The new primitive in S2 is the Mesh, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
+ Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
+
+ Legacy Source VMFs can also be imported.
+
+ No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
+
+ S2 MET Supports realtime editing and previews, with in-editor texture importing.
+
+
+ MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG +
+
+ Model viewer, and editor. No more fiddling with QC files, this does it all.
+
+ Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
+
+
+ Model Importing supports the following formats: DMX, SMD, FBX, OBJ
+ The Filmmaker is used for rendering high-quality cinematics from in-engine.
+
+ ...
+
+
+ Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging.
+
+ VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
+
+
Notice: Unknown.
+Notice: Unknown.
+Notice: Unknown.
+Notice: Unknown.
+