diff -r c1d19a9b477c -r 0a8d8d1522b7 site/features.html --- a/site/features.html Wed Jan 01 21:21:10 2020 -0700 +++ b/site/features.html Thu Jan 02 03:02:34 2020 -0700 @@ -68,33 +68,148 @@
The new primitive in S2 is the Mesh, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.

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+ Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. +
+ Legacy Source VMFs can also be imported. +

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- Material Editor

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+ No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. +
+ S2 MET Supports realtime editing and previews, with in-editor texture importing. +
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+ MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG +

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- Model Editor

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+ Model viewer, and editor. No more fiddling with QC files, this does it all. +
+ Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. +
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+ Model Importing supports the following formats: DMX, SMD, FBX, OBJ

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H1

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H2

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H3

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H4

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- Particle Editor

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+ PET is for editing particles +
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- Filmmaker

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+ The Filmmaker is used for rendering high-quality cinematics from in-engine. +
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- VConsole2

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+ Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. +
+ VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. +
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Unreleased

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- Faceposer

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+ Used to make Choreo scenes. +

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- Modeldoc

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Notice: Unknown.

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- Snooper

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Notice: Unknown.

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- VMix

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Notice: Unknown.

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- Grapheditor

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Notice: Unknown.

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