materials/glitchvid/water/waterfall_running1.vmt

Sat, 23 Jul 2016 04:14:29 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 23 Jul 2016 04:14:29 -0600
changeset 46
7c63633af6d5
parent 0
a5ee9df947f6
permissions
-rw-r--r--

- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.

0
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1 Refract
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2 {
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3 $normalmap "glitchvid\water\waterrunning_fall1_nrm"
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4 $envmap env_cubemap
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5 $envmapmask "glitchvid\water\waterrunning_fall1_spec"
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6 $envmaptint "[0.25 0.25 0.25]"
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7 $nodecal "1"
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8 $surfaceprop "water"
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9 $refractamount .01
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10 Proxies
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11 {
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12 TextureScroll
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13 {
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14 texturescrollvar $bumpTransform
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15 texturescrollrate 0.45
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16 texturescrollangle 270.00
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17 }
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18 }
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19 }

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