materials/glitchvid/water/waterfall_running1.vmt

Sat, 23 Jul 2016 04:14:29 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 23 Jul 2016 04:14:29 -0600
changeset 46
7c63633af6d5
parent 0
a5ee9df947f6
permissions
-rw-r--r--

- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.

Refract
{
	$normalmap "glitchvid\water\waterrunning_fall1_nrm"
	$envmap 	env_cubemap
	$envmapmask "glitchvid\water\waterrunning_fall1_spec"
	$envmaptint	"[0.25 0.25 0.25]"
	$nodecal "1"
	$surfaceprop "water"
	$refractamount .01
	Proxies
	{
		TextureScroll
		{
			texturescrollvar $bumpTransform
			texturescrollrate 0.45
			texturescrollangle 270.00
		}
	}
}

mercurial