Sat, 23 Jul 2016 04:14:29 -0600
- Change Detail Textures to use BGR888
Less efficient, but no longer causing draw issues.
Refract { $normalmap "glitchvid\water\waterrunning_fall1_nrm" $envmap env_cubemap $envmapmask "glitchvid\water\waterrunning_fall1_spec" $envmaptint "[0.25 0.25 0.25]" $nodecal "1" $surfaceprop "water" $refractamount .01 Proxies { TextureScroll { texturescrollvar $bumpTransform texturescrollrate 0.45 texturescrollangle 270.00 } } }