materials/glitchvid/linol/lin_solid_white.vmt

Fri, 18 Mar 2016 01:44:15 -0600

author
glitchvid
date
Fri, 18 Mar 2016 01:44:15 -0600
changeset 4
7f7100b30ba2
parent 0
a5ee9df947f6
permissions
-rw-r--r--

+ Updated nicetile02 assets
Brought in newer version from UE4 project file
Still need to do nicetile01, create alternate diffuse colors.

0
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glitchvid
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1 "LightmappedGeneric"
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glitchvid
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2 {
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3 "$basetexture" "glitchvid/linol/lin_solid_white"
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4 "$bumpmap" "glitchvid/linol/lin_shared_normalmap"
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5 // "$nodiffusebumplighting" "1"
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6 "$envmap" "env_cubemap"
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7 "$normalmapalphaenvmapmask" 1
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glitchvid
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8 //Curly Brackets for goddamn standard 0-255 RGB color. none of that decimal shit here, fuck off.
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glitchvid
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9 // Hi me from the past, decimals are awesome
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10 "$envmaptint" "[ 1 1 1 ]"
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11 "$envmapsaturation" "0"
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12 "$surfaceprop" "tile"
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13 }

mercurial